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ut4_dontfall Rate Topic: -----

#1 User is offline   žalost (old) Icon

  • vivisectionist
  • Joined: 26-March 07
  • Posts: 3,535
  • Locationseahorse seahell

Posted 24 June 2007 - 11:39 PM

http://turkeyfiles.e...t4_dontfall.pk3


i was afraid i wasnt going to make it hard enough, now i think i made it a little too long, which made it hard :)

please beta test it! if you find any errors, please make the report look like this:

inside/outside segment:
jump layer color: (the ambient coloring of that layer e.g. blue green turquise)
error: (please give as much detail as possible)
screenshot: (if you cannot explain it)

#2 User is offline   Twpk (old) Icon

  • Joined: 19-May 07
  • Posts: 8
  • LocationThe Netherlands

Posted 25 June 2007 - 12:14 AM

The "yellow" floor is the end?  I think its good fun. The jumps are (too) easy, but the length makes it a challenge. The thing I miss are challenging jumps, jumps you have to try 20 times before you succeed.

#3 User is offline   Slicey (old) Icon

  • Joined: 21-February 07
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Posted 25 June 2007 - 12:47 AM

good job keres  :-) was fun  :-P  you could add some target locations for start and end  :wink:

#4 User is offline   Muffie Icon

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  • Account: muffie
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Posted 25 June 2007 - 02:12 AM

downloading now
please choose a better site to upload to lol, like unfoog =D

will give thoughts in a bit


waaaaay too easy, lol, good idea though!

and at the bottom theres a spot u have brush with caulk on the bottom

#5 User is offline   žalost (old) Icon

  • vivisectionist
  • Joined: 26-March 07
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  • Locationseahorse seahell

Posted 25 June 2007 - 08:44 PM

ill remove a platform or two between a jump to make it really hard  :evil:

im making another jump map though, this one i actauly spent more time on. the measurements are alot more accurate (meaning its harder)

ill place all the target_locations today i guess... I couldnt really give much info on them though, it would be more like:

Inside, Yellow, Jump One


ill also add details to help with location identification (it rhymed! :) )

if it ends up being too hard after beta2 or so, ill place more platforms UNDER the jumps so all progress isnt lost over one mistake.

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#6 User is offline   žalost (old) Icon

  • vivisectionist
  • Joined: 26-March 07
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  • Locationseahorse seahell

Posted 25 June 2007 - 10:28 PM

well browsing the lists i found a server with it in rotation. there was a pw on it tho.

#7 User is offline   Pio (old) Icon

  • Joined: 18-May 07
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  • LocationUk

Posted 26 June 2007 - 12:43 PM

Im downloading now, might be a map I can finally do  :lol:, but then again....

#8 User is offline   žalost (old) Icon

  • vivisectionist
  • Joined: 26-March 07
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  • Locationseahorse seahell

Posted 27 June 2007 - 09:37 PM

lawl beta2 is a bit harder...

my beta of my newer jump map is in the middle of compiling...

it has some weirder jumps you dont see everday. ;)

#9 User is offline   bierla Icon

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Posted 28 June 2007 - 05:50 PM

nice , i like it, make it longer and higher :D

why not copy the whole map once and put it over the other, then make the upper part real hard ;P

#10 User is offline   žalost (old) Icon

  • vivisectionist
  • Joined: 26-March 07
  • Posts: 3,535
  • Locationseahorse seahell

Posted 28 June 2007 - 08:13 PM

dude thats an awesome idea :D

ill do that,

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