First of all forgive me if you think this is in the wrong section,
but i'm posting here because i think it's related to gameplay first
and not about wrong light other technical things.
I'm typing for CTF'ers only (plus the map creator) since it's the only gametype i play.
Since i've changed my idea (from bad to good) for the new maps,
i wish to know what do you think about Mandolin gameplay
and if there's something that could be added on it without big extra work to make it really good for CTF.
Capture the red flag is not impossible but if you meet campers it's a bit hard.
Blue side can camp too but running away you don't have to run up like in the red's beach.
So i don't find it equal for both sides, no matter your blah blah skill.
This thread is not to diss anything or just free whine blah blah "i don't like because i don't like".
No.
I like Mandolin, but it could be better imho, that's why i've tried to imagine like this (basic fast pic of course
but if you agree can be a good starting point)
No up and down on the "central beach".
If you disagree and like the actual Mandolin (CTF)
i will like to read your opinions about too.
Mine is just my modest and personal opinion.
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About MANDOLIN (CTF ONLY)
#3
Posted 27 June 2007 - 10:22 PM
Yep and i like it too, that's why i'm typing here.
I consider Mandolin for CTF really nice,
it's fast, dynamic, many paths to atk or run away...but to me seems "half" of something, plus the main reason above.
Yep about vertical flip, but i said no extra-work just in case....
I consider Mandolin for CTF really nice,
it's fast, dynamic, many paths to atk or run away...but to me seems "half" of something, plus the main reason above.
Yep about vertical flip, but i said no extra-work just in case....
#5
Posted 28 June 2007 - 12:57 PM
The thing is, I really prefer non-symmetric maps because they offer variety. I agree the slope on red side is tough, but honestly as a blue guy I rarely even get to the flag and never go past it down the slope.
However, looking at your suggestion it has one fatal flaw: one single open area in the center through which everyone must pass to get to the flag. This will be sniper-camped hard and no one will get the flag through. As a sneaky flag runner myself, I see that and think, "holy @%#$! no way".
However, looking at your suggestion it has one fatal flaw: one single open area in the center through which everyone must pass to get to the flag. This will be sniper-camped hard and no one will get the flag through. As a sneaky flag runner myself, I see that and think, "holy @%#$! no way".
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#6
Posted 28 June 2007 - 01:14 PM
look, i've noticed something, if you stand and look below or jump here, in position [1] and take a potential camper and possibly 1 or 2 other campers around, it may be easier (to go to objective [2] which is the flag(arrow just showing where it is )).
other such "tricks" may be used, being sneakier in general.
other such "tricks" may be used, being sneakier in general.
#7
Posted 28 June 2007 - 01:46 PM
My pic was just an eventual basic starting idea to let mandolin be more powerful for CTF...
or just a wrong idea.
Yes central part will never work like that, but was just to give an idea of a total perspective.
I'm a CTF rusher too, it's not impossible to grab red flag.
You can jump down from your point [1], maybe a bit back on the stairs and
then running (stealing) n jumping until you will reach the opposite side to climb the leaves.
(of course take a look at waverespawn if server got it)
But, i don't know, as i said, i feel this map "maybe" incomplete for CTF.
or just a wrong idea.
Yes central part will never work like that, but was just to give an idea of a total perspective.
I'm a CTF rusher too, it's not impossible to grab red flag.
You can jump down from your point [1], maybe a bit back on the stairs and
then running (stealing) n jumping until you will reach the opposite side to climb the leaves.
(of course take a look at waverespawn if server got it)
But, i don't know, as i said, i feel this map "maybe" incomplete for CTF.
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