Just wondering if there are any plans for a 3.6 installer, even if it is "unofficial". It doesn't seem like there are any glaring bugs left...so why not just make this final and do an installer.
(btw, YES, I know I can just copy the pak files into the folder, but I would like this for MML3 so I can more easily distribute the mod).
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3.6 installer?
#2
Posted 19 May 2004 - 02:52 PM
I still do not see the point of making an installer for placing 7 files into 1 folder. I could see if the game required system files to be placed in different fiolders, but it doesn't. If you want to distribute the game easier, all you need is a zip with all the pk3's in a q3ut3 folder, then a readme that says, extract the q3ut3 folder to the Quake III Arena folder. There is no need to waste time on an installer.
#5
Posted 19 May 2004 - 07:59 PM
installing urt isnt as much of a problem as installing maps.
just about every single new player has trouble downloading 3rd party maps. either they save the .pk3 file with a .zip extension (fxcking winzip) or they dont unzip it at all.
i think all mappers should spend the extra 5 minutes to make an installer for their maps so new players dont have such a tough time.
of course this would all be independent of sid. well, it would be nice to have installers like the unreal series has for all 3rd party developers to use, but that's asking too much.
just about every single new player has trouble downloading 3rd party maps. either they save the .pk3 file with a .zip extension (fxcking winzip) or they dont unzip it at all.
i think all mappers should spend the extra 5 minutes to make an installer for their maps so new players dont have such a tough time.
of course this would all be independent of sid. well, it would be nice to have installers like the unreal series has for all 3rd party developers to use, but that's asking too much.
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