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XIL vs XOR Rate Topic: -----

#11 User is offline   mitsubishi Icon

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Posted 14 September 2007 - 02:45 PM

negative values. look it up.

#12 User is offline   StonedLemming (old) Icon

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Posted 14 September 2007 - 02:50 PM

Heh.

#13 User is offline   Woekele Icon

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Posted 14 September 2007 - 03:52 PM

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negative values. look it up.


I know what it means, but they wouldn't bet possible for ut_timenudge. A client can't send cmd's before it knows what cmd's to send.

#14 User is offline   mitsubishi Icon

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Posted 14 September 2007 - 08:44 PM

i don't know the specifics but it's used on other mods.

#15 User is offline   Woekele Icon

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Posted 14 September 2007 - 09:05 PM

I guess you're talking cl_timenudge.

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#16 User is offline   mitsubishi Icon

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Posted 14 September 2007 - 11:09 PM

yes, they aren't ut.

#17 User is offline   fusion (old) Icon

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Posted 15 September 2007 - 12:21 PM

fate swarm, what we are reffering to is ut_timenudge, not cl_timenudge. I do know what you are talking about in reference to the cl_ command as a lot of people in q3/ra3 tended to use -30 (including myself) :P. In urban terror I find that ut_timenudge 5 seems nice, which is what I used in the xil vs xor match.

#18 User is offline   fusion (old) Icon

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Posted 15 September 2007 - 12:34 PM

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ban all the freaking Cheaters!!!!!!!!!!


The only cheater in the match (xor-kenny) was banned.

#19 User is offline   mitsubishi Icon

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Posted 15 September 2007 - 03:33 PM

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we are reffering to is ut_timenudge, not cl_timenudge.


What are the differences between cl and ut_timenudge?

#20 User is offline   Woekele Icon

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Posted 15 September 2007 - 03:51 PM

ut_timenudge is a function created by twentyseven for Urban Terror, creating a small local network buffer as far as I understand it. So your client sends stuff a little later than it could.

cl_timenudge a q3-engine-function that fakes extra ping, but on the receiving part. So your client processes received data a little later than it could.

At least, that's how I understand it.

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