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ut4_blizzard Rate Topic: -----

#21 User is offline   c|M WarBirD (old) Icon

  • Joined: 12-February 07
  • Posts: 279
  • LocationGermany

Posted 15 October 2007 - 08:58 PM

Quote

If someone's camping in those towers, just snipe them from the ground. :lol: :lol:


Why bother doing that when the simple removal of the towers or blocking of accessing them can solve that problem. Don´t offer the opportunity of camping and there is no need to complain about campers anymore. ;)

#22 User is offline   AKGRIZZLY (old) Icon

  • Joined: 07-May 06
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  • LocationAlaska

Posted 15 October 2007 - 09:16 PM

I just like having different types of maps.  Camping in and of itself is a perfectly valid tactic in my mind.  Certain strains of campers really tick me off but hey, I get to waste them like anyone right?

You just have to meet it with an opposing tactic to be effective.  I'd say towers have their place just like crates and cars and anything anyone will perch in at or around for cover to shoot from. 

I like to have variety in maps, including vert on one map and none on another.  Supermans are fantastic impressive maps, so is abbey.  Both fun, both valid, not dumb just different.

#23 User is offline   žalost (old) Icon

  • vivisectionist
  • Joined: 26-March 07
  • Posts: 3,535
  • Locationseahorse seahell

Posted 16 October 2007 - 11:33 PM

yeah with the skybox, i was going to make a cloud tex out of the fog and clamp map it to the skybox, but oddly i never got around to it.

But, GOOD NEWS!!! I FIGURED OUT HOW TO MODEL!!!

and also, yeah i need to add more. ut4_blizzard2?

#24 User is offline   Muffie Icon

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Posted 17 October 2007 - 01:12 AM

well you could do ut4_blizzard_patch which just has the new bsp/textures and what not in it so ppl could download that and noone is confused by maps it'll still use teh ut4_blizzard.bsp

#25 User is offline   Woekele Icon

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Posted 17 October 2007 - 01:53 AM

I'd just go for ut4_blizzard2, so everyone can autodl and can enjoy the same textures and whatnot :)

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#26 User is offline   AKGRIZZLY (old) Icon

  • Joined: 07-May 06
  • Posts: 4,898
  • LocationAlaska

Posted 17 October 2007 - 03:52 AM

Quote

I'd just go for ut4_blizzard2, so everyone can autodl and can enjoy the same textures and whatnot :)


yea man, blizzard2 fer sure

#27 User is offline   mitsubishi Icon

  • Account: mitsubishi
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Posted 17 October 2007 - 11:17 AM

sniping campers = campers win!

nade them, boot them, knife them.

#28 User is offline   žalost (old) Icon

  • vivisectionist
  • Joined: 26-March 07
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  • Locationseahorse seahell

Posted 17 October 2007 - 10:10 PM

Alright well im trying to find that bear head mounted to a plaque that BR made, then make a name plate under it AKKODIAK and AKGRIZZLY, one for each side :D :D :D

and also make a tunnel going on each side,

#29 User is offline   AKKODIAK (old) Icon

  • Joined: 22-September 07
  • Posts: 370

Posted 17 October 2007 - 10:39 PM

Well, I still suggest using the "slick" shader on the ice floes in the lake. Ice is slippery and we don't have crampons as an equipable item. I also suggest you put the nodrop shader in the lake so flags wont get "lost"

#30 User is offline   žalost (old) Icon

  • vivisectionist
  • Joined: 26-March 07
  • Posts: 3,535
  • Locationseahorse seahell

Posted 17 October 2007 - 11:12 PM

yeah i have the slick surfaces done, but why have nodrop lake? Its a great way to conceal the flag, when you cant hide in the base. There arent many places to hide anyway, and you can see farther in the water than you can out of it

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