Posted 04 November 2007 - 06:30 PM
Well, after removing all the quake 3 entities (gun, ammo, armor spawns) and the like and culling a lot of the detail (hanging vines, torches). I did a quick compile. Seems none of the detail is causing the problem...but....I'm beginning to think its all the sounds in the map since the framerate seems to drop right when a sound starts up. Any ideas?