thank you woekele ;p
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#16
Posted 11 November 2007 - 04:39 PM
hi
I have seen that in the water tunnel from the inside we can see the vertical side of the water between the 2 brushes. I had similar problem with my map "island" because i did not use a special shader "watercaulk" for the vertical brushes of water box. I have seen such shader from wily duck, i do not know if he made it but i took it from his shader so leave the name in it.
sg
I have seen that in the water tunnel from the inside we can see the vertical side of the water between the 2 brushes. I had similar problem with my map "island" because i did not use a special shader "watercaulk" for the vertical brushes of water box. I have seen such shader from wily duck, i do not know if he made it but i took it from his shader so leave the name in it.
//cut and paste from willy duck watercaulk, just changed texture in editor
textures/"yourpath"/"yourname_watercaulk"
{
qer_editorimage textures/liquids/clear_ripple3.tga
qer_trans 0.3
qer_nocarve
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm trans
surfaceparm nomarks
surfaceparm water
surfaceparm noimpact
}
sg
#18
Posted 11 November 2007 - 05:44 PM
Quote
it probably would never get finished if I didn't have everyones help.
true for me too
and a map seems to be never finished ! I always have something to correct/move/make it better.... man i MUST release a final version but hopefully my beta is not out yet
it is like frustrating and addicting in the same time !
#20
Posted 12 November 2007 - 08:26 PM
kick ass, well after playing with hint brushes, i got the framerate to an absolute min of 25fps(with everything turned WAY up on my shitty ass computer, i only get 15-20fps on riyadh. most of the map is way over 60fps most around 90, even on my pos only map i get that kinda fps on is dressingroom
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