Urban Terror Forums: How about a Kill-Cam option ? - Urban Terror Forums

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How about a Kill-Cam option ? Rate Topic: -----

#1 User is offline   |Skalk|Mick (old) Icon

  • Joined: 23-May 04
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Posted 23 May 2004 - 06:34 PM

Just a suggestion for further updates:

I had played COD for some short time and noticed that on some servers there is a kill cam. (and what the fuck is a kill cam ?)

The kill cam feature, is a feature what lets u spec ur killer from 5 sec (or so) before he kills u and untill u are killed. Could be nice for some ppl like my self, instead of getting angry for the opponent's luck or skillz u can actually see how the killler killed u.

The feature should be a serverside command so, server admins on CW servers and other can turn the feature off. Because its pretty easy to tell teammates where ur killer is if u can spec him right after u are killed.

Thx for a great game, Regards.

Mick

#2 User is offline   Dufkni3n Icon

  • Account: dufkni3n
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Posted 23 May 2004 - 06:50 PM

I have to say that I really love the Kill Cam in COD and its mods and its really cool in that game, but I wont work in UrT...

UrT is amuch faster game and when I die I want to respawn a.s.a.p. Its also very usefull to see were the enemy is going after your death. However, in TS, instead of CTF, it can be a nice way to see what your enemy was doing, since you have to wait anyway.

But I think its also an engine option and i guess its not possible in the Q3/ ET enigne.

#3 User is offline   |Skalk|Mick (old) Icon

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Posted 23 May 2004 - 06:54 PM

I thought about Team Survivor

Aren't COD, Q3 engine ?

#4 User is offline   War Spaghetti (old) Icon

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Posted 23 May 2004 - 06:55 PM

Cod is more RTCW engine than q3 engine.

#5 User is offline   Roadkill (old) Icon

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Posted 23 May 2004 - 07:15 PM

And rtcw is q3 engine :roll:

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#6 User is offline   War Spaghetti (old) Icon

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Posted 23 May 2004 - 07:19 PM

yeah. But if you look at the cvar and the different commands from cod they are more related to RTCW than q3.

#7 User is offline   |Skalk|Mick (old) Icon

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Posted 23 May 2004 - 07:20 PM

Anyways I think the Urbanterror creators should give it a try =)

#8 User is offline   rashly (old) Icon

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Posted 23 May 2004 - 07:46 PM

both of them are just evolved q3 engines. rtcw added features to the engine, and cod added features to the engine after that. it really is a testament to carmack's ability that an engine would last this long and be able to scale the way it has.

#9 Guest_fpk

Posted 23 May 2004 - 08:10 PM

CARMACK IS A FUKIN GOD! No other engine has been as much licensed as this one.

I have NOTHING against this feature. In fact, to have a kill cam in UrT would be great. Should there be a client-side option (turn em on/off) cause sometimes you wonder "eh? where?" so I support this idea!

#10 User is offline   |Skalk|Mick (old) Icon

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Posted 23 May 2004 - 08:16 PM

Yeah, both a serveside and clientside option. Like sv_killcam 1/0 and cl_killcam 1/0. And u should have the opportunity to stop spec'in the killer be typing use key or something =)

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