hi mappers,
I have strange troubles with my map. when i compile quick for dev/test purpose (with the "-meta" parameter), some parts of the map behave bad. Some func_rotating / func_breakable brushes are not visibles, some sounds can t be heard, but the 1st i put at the beginning of the map are fine ! In fact func_breakable which don t show are still blocking my way so i know they are here. Same thing for func_rotating stuff.
When this happen when firing a nade i do not see it neither the explosion but the explosion make its effect on breakable stuffs.
If i make a final compilation (vis light etc...) they are coming back.
Do i have reached a upper limit somewhere in my map (island). I know it is a bit big.... This does not appear in a new fresh test map only on my map.
I know that final compile give me a good result, but i think this behavior is bad for the futur.
Anyone here has already faced this ?
Any help will be welcome.
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Strange behaviors... some entities not seen with -meta compile: resolved
#2
Posted 04 February 2008 - 07:22 AM
All mappers here if you have a big map you can also face that behavior.
I have finally confirm that this is directly a behavior that is a consequence of the map size and i found a way to make it work. I have 800 entities, but entity 0 have more than 5800 brushes in it. All others 900 entities have 1 t0 20. The compile process produce strange behavior for the lastest entities. I have a workaround not a full solution but if someone has already faced that, let me known i will share my "solution".
SG
I have finally confirm that this is directly a behavior that is a consequence of the map size and i found a way to make it work. I have 800 entities, but entity 0 have more than 5800 brushes in it. All others 900 entities have 1 t0 20. The compile process produce strange behavior for the lastest entities. I have a workaround not a full solution but if someone has already faced that, let me known i will share my "solution".
SG
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