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Problem with .AAS making Rate Topic: -----

#1 User is offline   R4zrF1r3 (old) Icon

  • Joined: 28-March 08
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Posted 07 April 2008 - 04:00 PM

I've searched through the forums, and I couldn't find an answer or even a topic on this.  But, which is the correct way to go about making a .AAS botfile?  I'm having this strange problem where I believe I've made a .AAS file the right way, I mean, it's there under the same name as my map, but when I load the map and try to add a bot it says that AAS isn't initialized.  Anybody have a solution or the same problem?

#2 User is offline   Muffie Icon

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Posted 07 April 2008 - 07:05 PM

you need to enable bots via the console first, check out the manual

#3 User is offline   R4zrF1r3 (old) Icon

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Posted 07 April 2008 - 09:58 PM

I already know about that, and it still doesn't work.  I'm not a complete 'tard...

#4 User is offline   pmt3ddy (old) Icon

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Posted 07 April 2008 - 10:12 PM

in Q3map3 Toolz, find the tab BSPC. In there set it to Custom and check the BSP2aas option. compile and you should have an aas file. Include that file in the pk3, same folder as the map.

#5 User is offline   R4zrF1r3 (old) Icon

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Posted 08 April 2008 - 03:55 PM

That's what's odd, I've done that and I have a .AAS file, but the game doesn't recognize it.  Oh well, thanks for helping and being patient guys.  :-D

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#6 User is offline   Muffie Icon

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Posted 08 April 2008 - 11:58 PM

is it the same name as ure bsp and in the same folder?

#7 User is offline   ironized (old) Icon

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Posted 09 April 2008 - 12:51 AM

yeah afaik, if its in the same directory, and has the same name it should work.

unless its corrupted....

#8 User is offline   R4zrF1r3 (old) Icon

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Posted 09 April 2008 - 02:14 PM

Yeah, it's in the same directory as the other map's .AAS, but I don't know it it's corrupted.  Even if it was, I don't think there's anything I can do to fix it... I've tried re-making the .AAS. 

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