Hi all,
Since the last time I was able to map the bots worked perfectly on UrT.
Now, I'm testing a map with bots... and d&%n they are sticked on their spawn position...
Ok, I have seen they spawn and when they see me they start a fight but if they don't see a human player doesn't start to play.
I have seen it occurs only if I use info_player_deatchmatch for the spawns on "free for all" game.
If I set the entities to info_ut_spawn and set the "g_gametype 0,1", it works worst: they do not spawn on the ut_spawns, they start to spawn on the unique info_player_start, so that they start to be kill by each other cause the spawn on the same spawn point.
I have also test the map with severals info_player_start but it continues to happen the same.
How it is supposed the be mapped?, what entities should I use for bot use and, more important, what entities should I use for free for all on a humans game??
It should be the same as before... but I prefer to ask.
Thanks a lot.
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How to make bots works???
#5 Guest_Psyche911
Posted 03 June 2004 - 06:40 AM
[quote name='"|NV|S"]Ex' date=' also make sure that you dont have an flipped triangles on any of your terrain, this will cause your .aas not to compile correctly.[/quote']
What is a flipped triangle, btw? I was recently testing compiling a ET map (Goldrush sample), and got one (at least) of those.
What is a flipped triangle, btw? I was recently testing compiling a ET map (Goldrush sample), and got one (at least) of those.
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#7
Posted 04 June 2004 - 12:54 PM
Thanks a lot $NulL, now it works
I'm using info_player_deathmatch and now it works perfectly, so it was a problem on the bot .aas compile.
As response for the rest:
I'm also happy to see you all again.
I'm still on Italy, but now I can map a little. I'm working very slow so can't say when I will be done.
Only can tell you I'm back on business and tell you RUCAB and Paradise 2 will be running on your Q3 UrT 3.x.
See you mates.
I'm using info_player_deathmatch and now it works perfectly, so it was a problem on the bot .aas compile.
As response for the rest:
I'm also happy to see you all again.
I'm still on Italy, but now I can map a little. I'm working very slow so can't say when I will be done.
Only can tell you I'm back on business and tell you RUCAB and Paradise 2 will be running on your Q3 UrT 3.x.
See you mates.
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