After some amount of head-scratching I have come to realize that trigger_location is too buggy to be used in a production map. Use target_location instead.
PROBLEM #1
If two people enter a trigger_location and only one of them exits, the person who exited will continue to have $location associated with that trigger_location no matter where he goes as long as the second person is still in that trigger_location. Furthermore, if both people exit and only one of them returns, both players will have $location associated with that trigger_location.
PROBLEM #2
This is a minor issue and has to do with $crosshair. $crosshair on a section covered by trigger_location will only work if no target_location is visible from the area pointed to by the crosshair. target_location will take precedence over trigger_location as far as $crosshair is concerned.
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