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What are you working on?
#341
Posted 14 June 2012 - 03:18 PM
Turn up your volume and watch this...
Makes me larf..
Makes me larf..
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#342
Posted 29 June 2012 - 03:38 PM
.
This post has been edited by wraith: 13 July 2012 - 07:27 PM
#343
Posted 13 July 2012 - 07:30 PM
fog test 2
better fog.. watch fullscreen (not so dark)..
btw, last fog vid had just temporary textures (for reference) for the walls and plats..
better fog.. watch fullscreen (not so dark)..
btw, last fog vid had just temporary textures (for reference) for the walls and plats..
#344
Posted 14 July 2012 - 01:03 PM
^ that looks great :D
#345
Posted 14 July 2012 - 10:16 PM
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#346
Posted 15 July 2012 - 11:30 AM
If anyone can see the slopes, please comment if they are too steep.
Also the floor texture is only temporary, and I understand it makes the slopes harder to see (the texture is just an aerial view of the map outline)
The first image is taken from a height a bit smaller than a player model.
Also the floor texture is only temporary, and I understand it makes the slopes harder to see (the texture is just an aerial view of the map outline)
The first image is taken from a height a bit smaller than a player model.
#349
Posted 30 July 2012 - 11:19 PM
Can't see how UrT and FC2 could fit together tbh - what mission? :)
Got going on Italy again recently.
Remade the blue spawn section: http://i.imgur.com/xsbrE.jpg
Started adding details in the squirrel alley: http://i.imgur.com/yNwUc.jpg
(Compiled with a higher lightmapscale than I'll be using for the release - shadows should be smoother later)
Been removing hidden faces and optimizing brushwork for quite a bit as well, mostly left with adding details now. Beta coming soon!
Got going on Italy again recently.
Remade the blue spawn section: http://i.imgur.com/xsbrE.jpg
Started adding details in the squirrel alley: http://i.imgur.com/yNwUc.jpg
(Compiled with a higher lightmapscale than I'll be using for the release - shadows should be smoother later)
Been removing hidden faces and optimizing brushwork for quite a bit as well, mostly left with adding details now. Beta coming soon!
#350
Posted 31 July 2012 - 12:57 AM
Rylius, on 30 July 2012 - 11:19 PM, said:
Can't see how UrT and FC2 could fit together tbh - what mission? :)
Got going on Italy again recently.
Remade the blue spawn section: http://i.imgur.com/xsbrE.jpg
Started adding details in the squirrel alley: http://i.imgur.com/yNwUc.jpg
(Compiled with a higher lightmapscale than I'll be using for the release - shadows should be smoother later)
Been removing hidden faces and optimizing brushwork for quite a bit as well, mostly left with adding details now. Beta coming soon!
Got going on Italy again recently.
Remade the blue spawn section: http://i.imgur.com/xsbrE.jpg
Started adding details in the squirrel alley: http://i.imgur.com/yNwUc.jpg
(Compiled with a higher lightmapscale than I'll be using for the release - shadows should be smoother later)
Been removing hidden faces and optimizing brushwork for quite a bit as well, mostly left with adding details now. Beta coming soon!
I cant wait for the Release :) it has great potential.
Ingame: Swiiitan
Clan: **Saft
Clan: **Saft
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