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How do I build a PK3 file after creating a map in GTKRadiant??? Rate Topic: -----

#1 User is offline   Upliner (old) Icon

  • Joined: 11-June 09
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Posted 12 June 2009 - 06:26 PM

I crated a map on GTK radiant and I can perfectly run the map on URT opening the .bsp file with the urt console.
The problem is that I want to play in LAN with my brother but I can't find the map in the "Start server" option. I already know that I must build a PK3 file but I don't know how to.

I want to create the PK3 file to send it to my friends and play in it without opening the console.
Can anybody help me??? Any help is be appreciated.

#2 User is offline   Hayame Icon

  • Account: hayame
  • Joined: 28-February 10
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Posted 12 June 2009 - 06:29 PM

create a .zip archive and add a map folder with a .bsp in it, a texture folder with every texture you used(you don't have to add if you took textures from the urt.pk3), a script folder if you used any scripts, a env folder with your skybox textures( i thinkiee), and a levelshot folder with your picture of the level shot in it.



clear things up for me people(not blindstorey)

#3 User is offline   V00d00 Icon

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Posted 12 June 2009 - 06:57 PM

Make a directory called say "build".  In it make the following directories.

-levelshots
-maps
-env
-scripts
-sounds
-textures

Add your bsp and TGA to maps/
Add your shader files and shaderlist.txt to scripts/
Add your textures directory to textures/
Add your level load image to levelshots/
Add your skybox files to env/ if you do it the old fashioned way
Add your map sounds directory to sounds/

Install winzip or winrar.

Highlight all the directories in your build directory and right click. 
Select make archive or create archive or whichever option makes archives, and call the file something like "myreallycoolmap.pk3.zip" and zip it up.
Rename the file to myreallycoolmap.pk3
Test the file.
Upload the file to a file sharer like mediafire or sendspace.

The End.

#4 User is offline   Hayame Icon

  • Account: hayame
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Posted 12 June 2009 - 06:59 PM

also, might i suggest you use pakscape, easy tool to navigate through .pk3s

easy to create or open .pk3s.
add folders and files *just drag and drop items into or copy and paste*

#5 User is offline   Upliner (old) Icon

  • Joined: 11-June 09
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Posted 12 June 2009 - 07:05 PM

Quote

Make a directory called say "build".  In it make the following directories.

-levelshots
-maps
-env
-scripts
-sounds
-textures

Add your bsp and TGA to maps/
Add your shader files and shaderlist.txt to scripts/
Add your textures directory to textures/
Add your level load image to levelshots/
Add your skybox files to env/ if you do it the old fashioned way
Add your map sounds directory to sounds/

Install winzip or winrar.

Highlight all the directories in your build directory and right click. 
Select make archive or create archive or whichever option makes archives, and call the file something like "myreallycoolmap.pk3.zip" and zip it up.
Rename the file to myreallycoolmap.pk3
Test the file.
Upload the file to a file sharer like mediafire or sendspace.

The End.


That really helps but I don't know where my skybox files are, could you explain what is that and were should it  be????
My textures are simple with no effects the only effect I have in the map is the spawn start, so I guess there aren't any shaders right?

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#6 User is offline   Upliner (old) Icon

  • Joined: 11-June 09
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Posted 12 June 2009 - 07:06 PM

Quote

also, might i suggest you use pakscape, easy tool to navigate through .pk3s

easy to create or open .pk3s.
add folders and files *just drag and drop items into or copy and paste*


Thantks for your help I will try it out!

#7 User is offline   NulL Icon

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Posted 12 June 2009 - 07:15 PM

Quote

Add your shader files and shaderlist.txt to scripts/


The shaderlist.txt doesnt need to go into the pk3 file.

#8 User is offline   Upliner (old) Icon

  • Joined: 11-June 09
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Posted 12 June 2009 - 07:21 PM

Quote

That really helps but I don't know where my skybox files are, could you explain what is that and were should it  be????
My textures are simple with no effects the only effect I have in the map is the spawn start, so I guess there aren't any shaders right?


Forget it I did not use any  skybox images.

#9 User is offline   Upliner (old) Icon

  • Joined: 11-June 09
  • Posts: 16

Posted 12 June 2009 - 07:44 PM

Quote

The shaderlist.txt doesnt need to go into the pk3 file.


I created the pk3 file but I still can't open it in the URT console. I have all the urt textures inside the map PK3 file, do you think that having more than the necessary files in the PK3 file may be causing the problem?

#10 User is offline   Hayame Icon

  • Account: hayame
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Posted 12 June 2009 - 07:45 PM

.pk3s go inside of the q3ut4 folder, not maps folder if thats the case.

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