seta in_mouse
#11
Posted 02 April 2010 - 09:06 PM
in_mouse -1 is very bad if you are low-sensitivity player
i had logiteh mx518, and razer deathadder
and quite low sensitivity, below 1.0 with 900 DPI.
i couldn't do fast 180 degree turn in fast way, (like passing this jump before "Jackie Chan stairs" on ut4_trickmap: very fast 3x180) cursor did strange things.
and i was very dissapointed (best mice on market failed, like "WTF? it should do 4m/second without malfunction)
anyway in_mouse 1, fixed this.
#12
Posted 02 April 2010 - 09:26 PM
2.f4, on 02 April 2010 - 09:06 PM, said:
in_mouse -1 is very bad if you are low-sensitivity player
i had logiteh mx518, and razer deathadder
and quite low sensitivity, below 1.0 with 900 DPI.
i couldn't do fast 180 degree turn in fast way, (like passing this jump before "Jackie Chan stairs" on ut4_trickmap: very fast 3x180) cursor did strange things.
and i was very dissapointed (best mice on market failed, like "WTF? it should do 4m/second without malfunction)
anyway in_mouse 1, fixed this.
That is absolutely GREAT info for me, I have an mx518 due to arrive anyday.
I still wonder if -1 will still feel better in q3 with that mouse, since the one I current have is an mx310. Time will tell me that part though.
#13
Posted 03 April 2010 - 12:44 AM
Quote
in_mouse -1 is very bad if you are low-sensitivity player
i had logiteh mx518, and razer deathadder
and quite low sensitivity, below 1.0 with 900 DPI.
i couldn't do fast 180 degree turn in fast way, (like passing this jump before "Jackie Chan stairs" on ut4_trickmap: very fast 3x180) cursor did strange things.
and i was very dissapointed (best mice on market failed, like "WTF? it should do 4m/second without malfunction)
anyway in_mouse 1, fixed this.
Windows tries to set the cursor in the center of the screen and when you move your cursor fast you get the edge clipping effect.
-1=Windows Pointer Input (edge clipping on high dpi or low resolution)
Mitsu
the problem that I had with 'in_mouse 1' was that I couldn't use it with higher polling rates.
so I had minimum the default 8ms latency + the buffering from directinput.
hey mitsu you could try now to implant /in_mouse 3 in your build
ESR-Source
Quote
2) Raw mouse input has no positive acceleration in comparison to standart windows input because there is no pointer ballistics applied to it. This means that there is no CPL mouse fix needed to be applied if you use this type of input.
3) Raw mouse input uses unbuffered, immediate mouse data. This means that in comparison to DirectInput it has less input lag.
In_mouse 3 / Raw Input
MaJ, on 19 May 2009 - 08:08 PM, said:
What does this mean?
- DirectInput with newer mice can fill up the buffer in a hurry. -
Yes, DI was not designed for your fancy 500-1000hz laser mouse. This causes missed clicks or buttons that "stick down".
- DirectInput introduces a delay in mouse input of ~12ms as it buffers the input....a small delay.....but it's there.
- "in_mouse -1" with a high sensitivity mouse can cause the mouse to hit the edge of the screen causing a sort of "clipping" in which your mouse sensitivity is effectively capped lower than it should be. -
Lowering system mouse sensitivity and raising in-game sensitivity should fix this.
- "in_mouse 3" is not effected by system sensitivity and accelleration because it doesn't care about screen coordinates like "in_mouse -1".
- "in_mouse 3" does not exhibit "clipping" as there is no screen edge to hit and stop the mouse.
- "in_mouse 3" has no acceleration by the system. If you have come to rely on system accelleration you will have to tweak your cvars (cl_mouseaccell) to get the same feeling.
Imagine that, DirectInput, a Microsoft creation kinda sucks.......who would have thought? :-D
This post has been edited by ObScUrE: 03 April 2010 - 04:48 AM
Quote
#14
Posted 03 April 2010 - 12:59 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#15
Posted 03 April 2010 - 01:14 AM
Infntnub, on 02 April 2010 - 09:26 PM, said:
I still wonder if -1 will still feel better in q3 with that mouse, since the one I current have is an mx310. Time will tell me that part though.
Just noting that the MX518 probably wasn't the best choice. Since the plastic like material on the top tends to "junk" up a lot. It would be a 5/5 in my book if the casing was made out of the rubber material used on the sides.
#16 Guest_Wolycan
Posted 07 April 2010 - 06:31 AM
#17
Posted 07 April 2010 - 09:23 AM
source: source code.
This post has been edited by mitsubishi: 07 April 2010 - 09:43 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#18
Posted 07 April 2010 - 02:56 PM
mitsubishi, on 07 April 2010 - 09:23 AM, said:
source: source code.
I don't like to doubt you or the source code, but if you try a value of 1 and then try -1 and just keep bouncing back and forth for example, you cannot tell me it doesn't do anything.
At the very least I would say there is a noticeable difference in the different settings.
#19
Posted 07 April 2010 - 03:01 PM
Because it doesn't exist at all for linux code-wise.
It does absolutely nothing at all.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#20 Guest_Wolycan
Posted 08 April 2010 - 09:04 PM
mitsubishi, on 07 April 2010 - 03:01 PM, said:
Because it doesn't exist at all for linux code-wise.
It does absolutely nothing at all.
no i run it thru the regular downloaded zip file, like i said maybe it was just me, no idea, it just seemed to make a difference to me with hits, ah well, maybe just an on night. thanks