I'm currently trying to put pieces together what options I do have to create terrain in UrT. Not just a flat brushes but hills and such.
I found quite some information but it's unclear on what the current best practice is (if there's a definitive answer possible at all).
From my understanding there are two ways to create terrain:
- using brush (brush soup)
- creating a big patch and tuning it
- (anything else?)
For the terrain using regular brushes I found various tools available. Provided as port of radiant (GtkGenSurf) or external ones (EasyGen).
Not sure about the patch-way if there are tools to create them. It seems using brushes is the preferred way. The GtkRadiant book [1] doesn't mention terrains at and it's the same in Urban Terror Mappers wiki [2].
Here's the result of my application support findings (no particular order):
- FATE - Freehand Adaptive Terrain Editor
http://www.vis.uni-s...fate/index.html - Tutorial using GtkGenSurf
http://www.pythononl...orial23.htm#gtk - EasyGen
http://www.webalice....les_easygen.htm - Terragen
http://www.wemakemaps.com/terragen.htm - SimonOC - Creating Terrains
http://www.simonoc.c.../terrain1_1.htm - From the Level Design Links sticky:
http://forums.urbant...65
I found the sticky containing surprisingly few info about the topic.
I get the impression I can search even longer and probably find more information, but I'm unable to filter out what are the recommended ways; or which are easier for beginners and which are the advanced methods.
Would be nice to get some feedback if this gathered information is accurate or if there alternative ways.
thanks
[1] http://en.wikibooks....wiki/GtkRadiant
[2] http://gotdelirium.c...title=Main_Page