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Circular stairway tool Rate Topic: -----

Updated to also do: regular stairs and basic rails, arcs, and holes.

#11 User is offline   mitsubishi Icon

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Posted 19 August 2010 - 11:56 AM

just joking, this doesn't need any language, only to work.

By the way, this could be expanded to other structural elements. I know though there's also the 'School' that only wants to deal with such stuff with a 'general purpose designer' but even some general purpose designers have such such utilities incorporated (they only make it easier to import in effect).

#12 User is offline   Drewfin Icon

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Posted 19 August 2010 - 02:05 PM

View PostJohnnyenglish, on 19 August 2010 - 07:09 AM, said:

If you're considering extending this it might be nice if the default texture was common/caulk and possibly make the brushes detail rather than structural but I'm just nitpicking now, these things are easy to change using a text editor or in radiant.

I like the radiant plugin idea.

Thanks John


Yeah, caulk default brush is an obvious oversight. I'll try to make that change and recompile/reupload sometime today.

I think it's already outputting brushes as detail? I just exported and opened one and filtering out 'detail' made it disappear. Maybe that gets filtered out on import? There's a field in the brush defintion that appears to change from '0' to '134217728' in a detal vs. structural brush, so I'm setting that on those brushes (although I haven't found any good documentation that says yes, that's what that field does. I'm basically reverse-engineering at this point.)

#13 User is offline   Drewfin Icon

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Posted 19 August 2010 - 02:15 PM

View Postmitsubishi, on 19 August 2010 - 11:56 AM, said:

just joking, this doesn't need any language, only to work.

By the way, this could be expanded to other structural elements. I know though there's also the 'School' that only wants to deal with such stuff with a 'general purpose designer' but even some general purpose designers have such such utilities incorporated (they only make it easier to import in effect).


I might be up for expanding the tool to handle other basic structures if people have suggestions for common objects that are difficult to achieve in Radiant (within the limitations of my abilities, obviously)

#14 User is offline   Drewfin Icon

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Posted 19 August 2010 - 02:41 PM

Changed to make common/caulk the default texture, you can re-download from the link in the 1st post


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#16 User is offline   Drewfin Icon

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Posted 19 August 2010 - 06:39 PM

View PostJohnnyenglish, on 19 August 2010 - 03:09 PM, said:

I bet there are load of structures something like this could make - the rails for the stairs springs to mind, or am I just being lazy?


Maybe, what kind of rails did you have in mind?


#18 User is offline   Drewfin Icon

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Posted 20 August 2010 - 02:22 PM

The rail itself shouldn't be too hard, the uprights might be tricky. I'll see what I can do.

#19 User is offline   NulL Icon

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Posted 20 August 2010 - 06:01 PM

Hand rails really do belong in the model domain.

#20 User is offline   Rambetter Icon

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Posted 21 August 2010 - 12:36 AM

Hey FYI you can create a stairway using this: http://mapgen.nerius.com/

Use a combination of Corkscrew Generator, Cylinder Generator, CSG subtract, and manually moving the brushes to form a stairway.

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