I have contacted Wetwired, regarding ut4_precinct. He is allowing the use of/ re-distribution of the map. If an admin here needs any proof, I will not post any information, however I will send a pm, just ask. Here is a link to the map
ut4_precinct - http://www.mediafire...hqs1s2lzca4t446
Thank you sw00n for the contact information.
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Wetwired
#2
Posted 27 January 2012 - 02:37 AM
Will check it out later
[img]http://www.redskiesg...unk-sig-urt.jpg[/img]
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#6
Posted 31 January 2012 - 06:14 AM
There is a problem which I missed with ut4_precinct, in the basement the fence uses the texture proto_fence it seems to be missing some shader info, when i contacted wetwired he said he had lost all working related files to precinct. I was having this same issue with ut_alleys, but adding this to the shaders fixed it:
But this does not fix precinct. If there is anyone familiar with this type of issue or mapping let me know, if not I'll probably just leave it as is.
If someone fixes the issue, and re-uploads this map you should change the map name and levelshots to something like ut4_precinct1 so the two current maps dont conflict with each other.
textures/base_trim/proto_fence
{
surfaceparm trans
cull none
nopicmip
{
map textures/base_trim/proto_fence.tga
tcMod scale 3 3
blendFunc GL_ONE GL_ZERO
alphaFunc GE128
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
But this does not fix precinct. If there is anyone familiar with this type of issue or mapping let me know, if not I'll probably just leave it as is.
If someone fixes the issue, and re-uploads this map you should change the map name and levelshots to something like ut4_precinct1 so the two current maps dont conflict with each other.
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