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Wetwired Rate Topic: -----

#1 User is offline   bestia455 Icon

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Posted 27 January 2012 - 01:39 AM

I have contacted Wetwired, regarding ut4_precinct. He is allowing the use of/ re-distribution of the map. If an admin here needs any proof, I will not post any information, however I will send a pm, just ask. Here is a link to the map

ut4_precinct - http://www.mediafire...hqs1s2lzca4t446


Thank you sw00n for the contact information.

#2 User is offline   SubJunk Icon

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Posted 27 January 2012 - 02:37 AM

Will check it out later

#3 User is offline   theRipper Icon

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Posted 27 January 2012 - 03:34 AM

do you resize these maps at all to accommodate the larger player models now?
A.K.A. [idgaf.]Face(Clan Leader)


#4 User is offline   bestia455 Icon

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Posted 27 January 2012 - 06:01 AM

The only maps I would try to fix are ones in which the scaling being off does not effect the game play, so no. There is no re-sizing necessary, as you can see from the videos I made playing the map(s) in question using 4.1

ut4_house:



ut4_campus:



#5 User is offline   Avo Icon

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Posted 27 January 2012 - 01:27 PM

I sent a PM to you Bestia :)

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#6 User is offline   bestia455 Icon

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Posted 31 January 2012 - 06:14 AM

There is a problem which I missed with ut4_precinct, in the basement the fence uses the texture proto_fence it seems to be missing some shader info, when i contacted wetwired he said he had lost all working related files to precinct. I was having this same issue with ut_alleys, but adding this to the shaders fixed it:


textures/base_trim/proto_fence
{
	surfaceparm trans		
	cull none
        nopicmip

	{
		map textures/base_trim/proto_fence.tga
		tcMod scale 3 3
		blendFunc GL_ONE GL_ZERO
		alphaFunc GE128
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}



But this does not fix precinct. If there is anyone familiar with this type of issue or mapping let me know, if not I'll probably just leave it as is.

If someone fixes the issue, and re-uploads this map you should change the map name and levelshots to something like ut4_precinct1 so the two current maps dont conflict with each other.

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