Advertisement
Q_strncpyz: NULL src... Help please :)
Q_strncpyz: NULL src
#1
Posted 04 July 2012 - 09:38 PM
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
8032 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...0 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...0 PFDs found
...MCD acceleration found
...PIXELFORMAT 1 selected
...creating GL context: failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (6)
...setting mode 6: 1024 768 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Q_strncpyz: NULL src
I use Standard VGA Graphics Adapter. I don't know if that's the problem :(
----- FS_Startup -----
Going through search path...
----------------------
8032 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...0 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...0 PFDs found
...MCD acceleration found
...PIXELFORMAT 1 selected
...creating GL context: failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (6)
...setting mode 6: 1024 768 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Q_strncpyz: NULL src
I use Standard VGA Graphics Adapter. I don't know if that's the problem :(
#2
Posted 06 July 2012 - 06:34 AM
spacehunter, on 04 July 2012 - 09:38 PM, said:
I use Standard VGA Graphics Adapter. I don't know if that's the problem :(
Cheers... s.e.t.i.
[img]http://www.urbanterr...ers/13.0.80.png[/img]
[img]http://www.urbanterr...ers/13.0.80.png[/img]
#3
Posted 06 July 2012 - 07:59 AM
In case you really, really can’t use anything else and want to play UrT no matter what, you can try forcing software rendering. The simplest way would be making a shortcut for the UrT binary, right-clicking it, and adding +set r_texturemode GL_NEAREST to the “Target†line, like this:
Back on my ancient laptop, I played Quake 3 this way:-P It should actually be faster than default, Quake 3 engine doesn’t use graphics card all that much anyway. It will look weird though, the large oldschool pixels being the least of your problems (trilinear vs software rendering side by side):
C:\Games\UrbanTerror\ioUrbanTerror.exe +set r_texturemode GL_NEAREST
Back on my ancient laptop, I played Quake 3 this way:-P It should actually be faster than default, Quake 3 engine doesn’t use graphics card all that much anyway. It will look weird though, the large oldschool pixels being the least of your problems (trilinear vs software rendering side by side):
dswp.de
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)
#5
Posted 07 July 2012 - 02:05 PM
Advertisement
#6
Posted 07 July 2012 - 02:20 PM
spacehunter, on 07 July 2012 - 02:05 PM, said:
I tried it but it keeps saying Q_strncpyz: NULL src. Do i have to change the start in to?
It definitely won’t help:-<
dswp.de
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)
Beginner’s Guide to Urban Terror (woefully out of date)
Daily Deadnade (Last updated September 9, 2016)
#8
Posted 07 July 2012 - 04:51 PM
Could you please download an Information tool called speccy @ http://www.piriform.com/speccy
and tell us what graphics card you have installed in your pc (this tool will tell you).
and tell us what graphics card you have installed in your pc (this tool will tell you).
Lian Li pc-o11dw Der 8auer Edition · Gigabyte x570 Aorus Xtreme · AMD Ryzen 9 5950x 16-Core
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled
#9
Posted 07 July 2012 - 07:08 PM
Monitor
Name VL 1916 on Standard VGA Graphics Adapter
Current Resolution 1280x1024 pixels
Work Resolution 1280x984 pixels
State enabled, primary, output devices support, VgaCompatible
Monitor Width 1280
Monitor Height 1024
Monitor BPP 32 bits per pixel
Monitor Frequency 1 Hz
Device \\.\DISPLAY1\Monitor0
Standard VGA Graphics Adapter
Memory type 2
Driver version 6.1.7600.16385
OpenGL
Version 1.1.0
Vendor Microsoft Corporation
Renderer GDI Generic
GLU Version 1.2.2.0 Microsoft Corporation
Values
GL_MAX_LIGHTS 8
GL_MAX_TEXTURE_SIZE 1024
GL_MAX_TEXTURE_STACK_DEPTH 10
GL Extensions
GL_WIN_swap_hint
GL_EXT_bgra
GL_EXT_paletted_texture
GL_EXT_bgra
Name VL 1916 on Standard VGA Graphics Adapter
Current Resolution 1280x1024 pixels
Work Resolution 1280x984 pixels
State enabled, primary, output devices support, VgaCompatible
Monitor Width 1280
Monitor Height 1024
Monitor BPP 32 bits per pixel
Monitor Frequency 1 Hz
Device \\.\DISPLAY1\Monitor0
Standard VGA Graphics Adapter
Memory type 2
Driver version 6.1.7600.16385
OpenGL
Version 1.1.0
Vendor Microsoft Corporation
Renderer GDI Generic
GLU Version 1.2.2.0 Microsoft Corporation
Values
GL_MAX_LIGHTS 8
GL_MAX_TEXTURE_SIZE 1024
GL_MAX_TEXTURE_STACK_DEPTH 10
GL Extensions
GL_WIN_swap_hint
GL_EXT_bgra
GL_EXT_paletted_texture
GL_EXT_bgra
This post has been edited by spacehunter: 07 July 2012 - 07:09 PM
#10
Posted 07 July 2012 - 07:40 PM
spacehunter, on 07 July 2012 - 07:08 PM, said:
Monitor
Name VL 1916 on Standard VGA Graphics Adapter
Current Resolution 1280x1024 pixels
Work Resolution 1280x984 pixels
State enabled, primary, output devices support, VgaCompatible
Monitor Width 1280
Monitor Height 1024
Monitor BPP 32 bits per pixel
Monitor Frequency 1 Hz
Device \\.\DISPLAY1\Monitor0
Standard VGA Graphics Adapter
Memory type 2
Driver version 6.1.7600.16385
OpenGL
Version 1.1.0
Vendor Microsoft Corporation
Renderer GDI Generic
GLU Version 1.2.2.0 Microsoft Corporation
Values
GL_MAX_LIGHTS 8
GL_MAX_TEXTURE_SIZE 1024
GL_MAX_TEXTURE_STACK_DEPTH 10
GL Extensions
GL_WIN_swap_hint
GL_EXT_bgra
GL_EXT_paletted_texture
GL_EXT_bgra
Name VL 1916 on Standard VGA Graphics Adapter
Current Resolution 1280x1024 pixels
Work Resolution 1280x984 pixels
State enabled, primary, output devices support, VgaCompatible
Monitor Width 1280
Monitor Height 1024
Monitor BPP 32 bits per pixel
Monitor Frequency 1 Hz
Device \\.\DISPLAY1\Monitor0
Standard VGA Graphics Adapter
Memory type 2
Driver version 6.1.7600.16385
OpenGL
Version 1.1.0
Vendor Microsoft Corporation
Renderer GDI Generic
GLU Version 1.2.2.0 Microsoft Corporation
Values
GL_MAX_LIGHTS 8
GL_MAX_TEXTURE_SIZE 1024
GL_MAX_TEXTURE_STACK_DEPTH 10
GL Extensions
GL_WIN_swap_hint
GL_EXT_bgra
GL_EXT_paletted_texture
GL_EXT_bgra
you definetly need a graphics driver installed, you currently have the microsoft generic driver, which is only really meant to get you a desktop to install a proper one. Is your PC a desktop or a Laptop?
Lian Li pc-o11dw Der 8auer Edition · Gigabyte x570 Aorus Xtreme · AMD Ryzen 9 5950x 16-Core
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Advertisement