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engine ? - cl_drawclock (and again the mem alloc errors and 64 bit issues) Rate Topic: -----

#1 User is offline   Tomtix Icon

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Posted 24 August 2012 - 10:57 AM

at first i'm not a native english speaker, sorry for errors. Ask if there is something you can't understand.
on archlinux x86_64

linux i386 client: game starts; auth system works ..... "great" .... but i can't connect to any server nor launch a local game ( i can't play at all )
"client received signal 11 exiting" (which is segmentation fault) ( i read somewhere that 32bit libraries are needed, which ones ? )

- .x86_64: local games load ..... Hunk_Alloc failed on *big integer*
online games works well, but auth system doesnt work, ( i suppose you already know that ?)

this has already been reported and the com_hunkmegs cvar seems to fix it but please do something in order the game works as soon as installed for newbies that don't know how to use the console ! :)

I also noticed a bug but; i think it comes from the game engine since it occurs also when i play 4.1 with the last ioquake3 engine from ioquake.org:
EDIT: THIS IS NOT A BUG REPORT ANYMORE. THIS IS A SUGGESTION NOW. :D

the cl_drawclock**** cvars (by example cl_drawclockposx; cl_drawclockcolor) don't work well:
the cvars are the same in both 4.1 and 4.2 clients but ...

EDIT: AS Orbit MAKE ME NOTICE IT ONLY COMES FROM A RECOMPILED CLIENT BUILD TO WORK ON x86_64 (due to the c library bug i.e. the "mend.def not found", if you know what i mean), SO THE CVAR IN THE NEW CLIENT COME FROM MY CFG FILE THAT I WRITE WITH THE OLD CLIENT :>

before:
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after:
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EDIT: my suggestion is "We can set the position, shape and color of the crosshair, why not the clock?"

This post has been edited by Tomtix: 25 August 2012 - 11:33 AM


#2 User is offline   Orbit Icon

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Posted 24 August 2012 - 11:43 AM

View PostTomtix, on 24 August 2012 - 10:57 AM, said:

the cl_drawclock**** cvars (by example cl_drawclockposx; cl_drawclockcolor) don't work well:
the cvars are the same in both 4.1 and 4.2 clients but ...


before:
Posted Image



after:
Posted Image


These cvars are from mitsu client.
Never been in original.

#3 User is offline   Tomtix Icon

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Posted 25 August 2012 - 11:18 AM

View PostOrbit, on 24 August 2012 - 11:43 AM, said:

These cvars are from mitsu client.
Never been in original.


oh ... i didn't know x); it's beacause the original client never worked on my x86_64 :P.
They should be implemented (the cvars) it's more beautiful.

SO this is a suggestion.

#4 User is offline   Orbit Icon

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Posted 30 August 2012 - 11:14 AM

View PostTomtix, on 25 August 2012 - 11:18 AM, said:

They should be implemented (the cvars) it's more beautiful.

SO this is a suggestion.

+1

#5 User is offline   lebbra Icon

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Posted 30 August 2012 - 12:29 PM

+1
aka Dead f.S. - aka |CoN|-=V0l3ur=-, Playing UrT from 2001 - RedCap bot Developer

[img]http://www.dead.it/UrT/logop.png[/img]

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#6 User is offline   Ikslorin Icon

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Posted 30 August 2012 - 10:12 PM

Read this topic about hunk_alloc failed errors

YouTube: youtube.com/ikslorin -|- Tweet, tweet: @ikslorin
Email: ikslorin[at]gmail[dot]com -|- Twitch: twitch.tv/ikslorin

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