I am using more of M4 and hits have been awesome when used in bursts in automatic mode.
The percentage of headshots have gone up since as explained in previous posts by FS devs that hit mesh is now more integrated with player models.
I personally have no problem with current animation. Even so the hits are much better in 4.2
Note: Ping has almost no affect on hits. i.e. from 100-300 my hits are very good.
( Hits are subjective, also spraying will not give results, server setup also hugely improves hits)
As seen in my previous posts i have affection towards this weapon. Me and few others in community have always tried to make this better or suggest etc. In 4.1 the hits were not satisfactory.
Now fast forward to 4.2: Hits are a LOT better. I can hit a sr8 guys twice while jumping and scoping occasionally. THis weapon has huge potential. And i am happy that hits for this has increased. This weapon is extremely lethal with silencer. And lot of eyes may turn if one of us shows the world that sr8 might not be hold the crown anymore.
Sr8 is not underpowered. Its fixed. Its still lethal. Luck shots or lag shots have decreased. And all measures should be taken that this gun doesn't becomes exploitable in anyways.
More testing needed. Waiting for 4.2.002. I will like laser back of this beast.
5. Sidearms are working as intended.
Testing of other weapons is to be done more. To be continued..
Bottom Line: 4.2 Hits Are MUCH MUCH better. Going back to 4.1.1 is not an option.
This post has been edited by Pretender1988: 29 August 2012 - 10:02 AM