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ut4_darkwater Rate Topic: ***** 1 Votes

#1 User is offline   Wily Duck Icon

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  • Account: wilyduck
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Posted 06 December 2013 - 09:31 AM

My latest is a bit of a marvel, half technology test, half just plain fun.

It's called Dark Water, the wettest (above ground) UrT map to date.

Both ships at sea ready for battle:
Posted Image

Scuba diving, without scuba gear and looking to the surface:
Posted Image
(your r_gamma ingame will likely add some light to this dreary scene)

Environmental effects abound... they're striking!
Posted Image

Waves roll over the ships as if tasting them:
Posted Image

In this volume of rain, things are not looking up:
Posted Image

Here's a few interesting bits about the map:
- There's no above-water shader-generated fog.
- I've mitigated falling through a moving entity (rocking ship) by using layered hulls.
- Players blast themselves to opposing ships from cannons.
- The rain is as volumetric as can be without resorting to particles.

Gamer info:
- Any system built within the last 3 years should easily manage max FPS @125.
- A small minority of systems tested averaged 20-50fps. There were old systems (>5-6 years)
- Players deciding to swim away from the gameplay area will be sucked into the sea.
- Normally, this would be a sniping ground. The environment washes snipers out.
- Although the gameplay area is quite small, 6vs6 proved a fun, exhilarating challenge.

Dev info:
- I've spent time honing my versioneer script to quickly and efficiently generate iterations of the map in testing. This script is included in the .pk3 file.
- The .map file is also included.
- The techniques used in this map are expressly open for the community to use and hopefully evolve.

hf/gl/gg

Download here.

-wily

This post has been edited by Wily Duck: 06 December 2013 - 09:33 AM


#2 User is offline   rfx Icon

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Posted 06 December 2013 - 09:58 AM

I'm usually not around anymore but when Mr. Willy Duck posts a map, the world stands still. Gotta test this soon. I'm admiring your stance on community and openness (your versioning scrpit, providing a map file), I wish more would follow.

Thanks!


#4 User is offline   Iye Icon

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Posted 06 December 2013 - 04:08 PM

Quote

- Normally, this would be a sniping ground. The environment washes snipers out.

nah. sr8 only CTF! :)

I like it. Guess i'm not gonna play it often, but its quite fun (only did a sr8 1v1 so far)


though this needs clipping imo, since you get in there via a wodden wall
Spoiler



Just a short note to the CMM server: its the 4.2 one. Guess CMM website needs an update there, still says the 4.2 is cmm:27961

This post has been edited by Iye: 06 December 2013 - 04:14 PM

Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg

#5 User is offline   Wily Duck Icon

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Posted 06 December 2013 - 05:08 PM

View Postrfx, on 06 December 2013 - 09:58 AM, said:

I'm usually not around anymore but when Mr. Wily Duck posts a map, the world stands still. Gotta test this soon. I'm admiring your stance on community and openness (your versioning scrpit, providing a map file), I wish more would follow.

/edit: corrected too many L's in wily, lol!


High praise from the community - I appreciate it. Stunned actually. :)

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#6 User is offline   BSV Icon

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Posted 07 December 2013 - 01:18 AM

Hosting on ev|Evil Nest as well.....drop on in!

#7 User is offline   Doe.TwainColts Icon

Posted 17 December 2013 - 09:08 PM

After 2 minuts I feel seasick :wacko:

Anyway, nice artwork, remember me ut4_raid

Same author? :)


# edit: pk3 from urt dot li not working :blink:

This post has been edited by Doe.TwainColts: 17 December 2013 - 09:12 PM



#9 User is offline   Rappio Icon

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Posted 15 May 2014 - 07:09 PM

Mirror download:
http://urtmaps.prkl....4_darkwater.pk3
What is the sound of silent scream when you still map with GTK Radiant 1.5

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