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Holding onto a ledge

#1 User is offline   SilverFoxZ Icon

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Posted 24 May 2014 - 06:07 PM

Like the title says instead of climbing over a ledge your characters holds onto it, in that position you could also climb left and right on that ledge. Maybe if you come at a ledge from the side and at fast speed you can even slide like that. What do you think?
I raise komodo dragons in my spare time

#2 User is offline   Fredrik Icon

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Posted 24 May 2014 - 07:32 PM

Sliding on the ledge with your hands? f1

#3 User is offline   SilverFoxZ Icon

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Posted 24 May 2014 - 07:37 PM

View PostFredrik, on 24 May 2014 - 07:32 PM, said:

Sliding on the ledge with your hands? f1

Give them special gauntlets :P
I raise komodo dragons in my spare time


#5 User is offline   karnute Icon

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Posted 24 May 2014 - 09:11 PM

View PostBladeKiller, on 24 May 2014 - 07:41 PM, said:

I would also like to be able to hang from a rope and go hand over hand along it. Wall sliding and wall running would be fun.

Do you mean like the grappling hook in quake? I liked it very much. It could be a weapon as secondary (it hurts if grappled to an enemy :laugh:). I think it fits in the urt gamestyle, well, maybe except in the jump mode, but it could have a cvar to enable or disable in each server. Grappling hook mixed with low gravity could be fun also.

P.S.: I also think that climbing edges leaning by a side could be interesting.
Also, falling with a forward roll (pressing crouch near the floor) to allow higher fallings without hurting your legs.

This post has been edited by karnute: 24 May 2014 - 09:16 PM


#6 User is offline   Kolossus Icon

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Posted 25 May 2014 - 02:11 AM

Sliding with hands? If you implement it, please add the "burst into flames" effect for the hands.


#8 User is offline   rayne2 Icon

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Posted 25 May 2014 - 11:56 PM

Oh so UrT is going to be like a new Tomb Raider game? Nobody told me it's going third person.

This post has been edited by rayne2: 25 May 2014 - 11:56 PM


#9 User is offline   Nounou Icon

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Posted 26 May 2014 - 12:17 PM

climbing left or right is pretty nice, it's not even a danger for the gameplay. It would be so cool on vertical maps. Having both hands busy, being slow, having stamina going down, & head movements restricted like on ladders. It's silent, fun, proning verticality and adding new possibilities. I thought once of planting the knife in walls, standing still and decide where to go but this is just simpler & smarter and have the edge rule.

Yes Rayne & we plan to add a QTE system to validate a headshot or a melee attack.

#10 User is offline   Fredrik Icon

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Posted 26 May 2014 - 12:41 PM

View PostNounou, on 26 May 2014 - 12:17 PM, said:

climbing left or right is pretty nice, it's not even a danger for the gameplay.

Of course it's not a danger for the gameplay. Climbing left/right on a ledge is already possible by letting go of forward button, strafe and regrab. :P

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