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UrT HD Physics

#11 User is offline   tupp Icon

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Posted 27 July 2014 - 02:06 AM

looks good so far. Try doing the "backjumps" where you turn to face away from the wall before you walljumping. Do they work too?

#12 User is offline   fusionrx Icon

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Posted 27 July 2014 - 06:28 PM

Seems as if the walljumps are starting to take shape, but it looks as if you lose alot of speed when you hit the ground or a horizontal surface

#13 User is offline   TehReaper Icon

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Posted 29 July 2014 - 05:49 PM

View Postrayne2, on 25 July 2014 - 01:58 PM, said:

Yes please do that, i mean why would it look better when it can look retarded like it's been looking for the last 10+ years.
We all love that old school 1998 feeling in games.


Rayne, is it possible for you to comment on things without being a sarcastic condescending dick?


#15 User is offline   rayne2 Icon

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Posted 30 July 2014 - 04:38 AM

View PostTehReaper, on 29 July 2014 - 05:49 PM, said:

Rayne, is it possible for you to comment on things without being a sarcastic condescending dick?

No, got a problem with that? Talk to the hand.

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#18 User is offline   sneakers Icon

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Posted 17 August 2014 - 05:54 PM

Will there be bunny-hop strafe-jumping that has existed since at least Quake 2? This method of moving around the map has been drilled into my brain for over a decade. If you don't know what I'm talking about...its when you jump and move the mouse to the left and then jump again and move to the right. It allows you to gain speed even without using sprint. I'm skeptical that UE4 will have this as part of their physics movement.


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