Rappio, on 17 February 2017 - 12:26 PM, said:
I have dream of small watt eating singleboard system that could be nice "cheap home server"
Could this actually run urban terror server without lagging. I got 50MB upload so that isnt issue.
Now asking if this "hardware" is capable?
I think only issue could be atom low serie cpu as 1gb memoryy is enought for linux server?
Option # 2
I think only issue could be atom low serie cpu as 2gb memoryy is enought for linux/windows server?
This has 4 core celeron cpu and 4gb ram... so should run ok??
So, any thoughts about 12-14 player running server?
Is it possible to run a server without any penalty to the quality of the playing experience? I feel as though I have always been told otherwise... that it benefits the player who is hosting the service (ping-wise) but, that in the end game runs less smoothly than it should (founded, unfounded?
). Is it maybe better for jump-maps and LAN-parties, or can it be a preferable option for a public server?
I assume the game doesn't run perfectly on all servers-services servers (:P), yet I assume that many of us who pay for these services trust that someone has done all the work for us already when we 'set it up'. Admittedly, I'm certainly guilty of purchasing a UrT server on a whim without having done my research (like phoning in and asking about specs) in order to determine which company provides the best-quality service. I wonder if we are being sold short performance-wise by accepting a 'set it and forget it' (buy it and try it) mentality as normal?
I'm not knowledgeable when it comes to hardware, nor do I feel I am familiar enough with how the code of the game works, but I imagine that If you were sharing a connection with a team who lived or at least practiced in the same area together and you wanted super-low ping, this might be an OP idea and would present a more serious 'home-server' advantage. If scrims/matches were played cross-distance on one 'home-server' and then on the other, this could be very interesting and add to the element of fun in playing on a team. If it Is a well-supported feature, maybe competitive players and teams could be encouraged to adapt it and start a home-server of their very own and make use of it when practicing and playing scrims/matches.
I'm sure you've thought of maybe having a separate internet connection? If everyone on the team chips in a bit, this could be well-worth the hassle, rather than a designating one person as the generous service-provider who (half-heartedly) expects no rent from anyone. Again, unsure of how this works and whether hosting a server may cause adverse consequences beacuse I lack understanding, but I feel like a separate connection would be preferable (call it superstition).
How powerful would a dedicated machine need to be? (Maybe old/kept parts could be recycled?)
What is the cost/benefit analysis of a home-dedicated server vs. paying a service? Is this something everyone should be encouraged to take part in?
Is it deterimental to the playing experience if it is not done well? How difficult is it to do well?
This post has been edited by Vortex2: 17 February 2017 - 06:23 PM