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Barbatos's blog


UrT 5 Physics : WallJumps (part 1)

posted Thursday, 24 July 2014 by FS Barbatos
Hey everyone,

The last few weeks I've been busy setting up our development tools for Urban Terror 5 on UE4 (Github, SVN...) and watching Unreal Engine 4 tutorials and I must admit that the learning curve for coders is quite high... but it's even more challenging so I'm enjoying it so far. UE4 is really an awesome engine and everybody in Frozen Sand is impressed by its abilities.

My main issue is that I do not have a powerful enough computer to run the Unreal Editor + Visual Studio so I'm currently looking to buy a new rig. Holblin was kind enough to lend me his (super awesome) computer for about two weeks while he's on vacation so I was able to start working on the game code.

Our main focus for UrT 5 is to try replicating UrT 4.x physics and feelings, so the top priorities of the upcoming months are the walljumps, powerslides, stamina and so on.

I started working on the Stamina and the Walljumps. Here is a little video showing my progress so far. Please do not forget that everything is still in a _very_ early stage of development and will keep being updated for months.



The adjustments to fit to UrT's velocity / speed will be made later with the help of talented players and jumpers.

That's it for now! We've had a few meetings with Nounou and Kalish to design the new HUD for UrT HD and it starts being really close to what we imagined. I might drop a screenshot or two on Twitter and Facebook in the coming days.

By the way, I am looking for new talents to join the development team, particularly mappers and texture artists. If you are skilled and motivated please do not hesitate to PM me. :)

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