[4.2] The Auth System
#22
Posted 31 July 2012 - 07:27 PM
mugumbo, on 31 July 2012 - 06:31 PM, said:
the more you play on servers using the auth system once 4.2 comes out... the better known you will become to the auth system and to other players:)
in short: spend all your time on playing urt..
This post has been edited by KarlMariaSeeberg: 31 July 2012 - 07:28 PM
#23
Posted 31 July 2012 - 07:42 PM
Gooddd newsss
and not be afraid to donate if you like
This post has been edited by pab: 31 July 2012 - 07:42 PM
#24
Posted 31 July 2012 - 07:47 PM
H0i, on 31 July 2012 - 04:44 PM, said:
Hackers don't seem to have any issues changing their IP or even GUID to evade a ban. They do that already. If you are relying on IP fidelity on your checks and trusting third party email providers to stop multiple email accounts in order to make auth successful, then I'd say it's DOA for stopping hackers beyond the drive by-hackers. The determined types won't have too much trouble coming back in minutes if you aren't putting delays on account activation.
#25
Posted 31 July 2012 - 08:00 PM
:3
#26
Posted 31 July 2012 - 08:12 PM
Of course you can come back in some way after being banned - but you start out as a "newbie player", which might not allow you to play in certain leagues.
Your average public cheater will eventually get fed up with registering new email accounts.
It it downright impossible to prevent multiple accounts, but this system will make life A LOT harder for everyone not playing fair.
#27
Posted 31 July 2012 - 08:13 PM
Divinity, on 31 July 2012 - 07:47 PM, said:
Why just checking e-mail and IP ? :D You can do a bit more I think :D
#28
Posted 31 July 2012 - 08:19 PM
Account activation delays, on the other hand, add a pretty huge roadblock provided it's at least a few hours long such as the 3 hour suggestion.
Heck, make it a server side setting where admins can decide the age of an account required for play on their server. This very idea has been discussed in other threads. Push it out as an update using the auto-updater.
#29
Posted 31 July 2012 - 08:39 PM
And that's not a 3 hours delay (or the time you want) who will discourage annoying people (cheaters or not) to create a new acount to by-pass bans.
So, that's don't sound as a good solution for me :p
This post has been edited by Blapecool: 31 July 2012 - 08:39 PM
#30
Posted 31 July 2012 - 08:57 PM
No bans in last XX hours = any account can join
1 ban in last XX hours = accounts must be X hours old to play (players already connected don't get kicked BTW)
2 bans in las XX hours = accounts must b X + Y hours old to play
etc.
There's lots of ways you could do account aging and raise a barrier to discourage hackers. If static is easier to code, then do just that. If dynamic isn't too hard, then add that as an option. Or, more simply, have a minimum age requirement that can scale up as bans start coming in that slowly scales back down to the minimum where the minimum can be set to zero.