Advertisement
Holding onto a ledge
#1
Posted 24 May 2014 - 06:07 PM
Like the title says instead of climbing over a ledge your characters holds onto it, in that position you could also climb left and right on that ledge. Maybe if you come at a ledge from the side and at fast speed you can even slide like that. What do you think?
I raise komodo dragons in my spare time
#4
Posted 24 May 2014 - 07:41 PM
We like it. I've seen it done with the Adventure Kit except for the sliding part. This is the sort of new movement abilities I am hoping will be possible and work well with UrT's game play. I would also like to be able to hang from a rope and go hand over hand along it. Wall sliding and wall running would be fun.
#5
Posted 24 May 2014 - 09:11 PM
BladeKiller, on 24 May 2014 - 07:41 PM, said:
I would also like to be able to hang from a rope and go hand over hand along it. Wall sliding and wall running would be fun.
Do you mean like the grappling hook in quake? I liked it very much. It could be a weapon as secondary (it hurts if grappled to an enemy ). I think it fits in the urt gamestyle, well, maybe except in the jump mode, but it could have a cvar to enable or disable in each server. Grappling hook mixed with low gravity could be fun also.
P.S.: I also think that climbing edges leaning by a side could be interesting.
Also, falling with a forward roll (pressing crouch near the floor) to allow higher fallings without hurting your legs.
This post has been edited by karnute: 24 May 2014 - 09:16 PM
Advertisement
#7
Posted 25 May 2014 - 10:23 PM
LOL. I see a new item; Flameproof Gloves. However, I didn't mean sliding with hands. I was thinking of a level rope and rather than walking along it as you would in 4.2, you could hang from it and traverse it by grabbing hand over hand. Rope sliding is an interesting idea though...
No, I didn't mean a grapple hook but I have used one in Q2 and always wondered what it would be like in the right map in UrT.
No, I didn't mean a grapple hook but I have used one in Q2 and always wondered what it would be like in the right map in UrT.
#9
Posted 26 May 2014 - 12:17 PM
climbing left or right is pretty nice, it's not even a danger for the gameplay. It would be so cool on vertical maps. Having both hands busy, being slow, having stamina going down, & head movements restricted like on ladders. It's silent, fun, proning verticality and adding new possibilities. I thought once of planting the knife in walls, standing still and decide where to go but this is just simpler & smarter and have the edge rule.
Yes Rayne & we plan to add a QTE system to validate a headshot or a melee attack.
Yes Rayne & we plan to add a QTE system to validate a headshot or a melee attack.
#10
Posted 26 May 2014 - 12:41 PM
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Advertisement