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[RC] UrT 4.3 Release Candidate 2

#61 User is offline   Meygahmann Icon

  • Account: meygahmann
  • Joined: 09-October 15
  • Posts: 1

Posted 09 October 2015 - 06:05 AM

Game Crashes if you
1. Have secondary set to none
2. Set primary to none
3. Try to change secondary weapon

I had kevlar helmet and medkit as items

#62 User is offline   Killerkarla Icon

  • Account: killerkarla
  • Main tag: rush.
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  • Joined: 28-February 10
  • Posts: 99

Posted 10 October 2015 - 10:00 AM

View PostMeygahmann, on 09 October 2015 - 06:05 AM, said:

Game Crashes if you
1. Have secondary set to none
2. Set primary to none
3. Try to change secondary weapon

I had kevlar helmet and medkit as items


This issue is already tracked at GitHub: #221
Spunky Bot - An automated game server administration bot - check http://spunkybot.de

#63 User is offline   Killerkarla Icon

  • Account: killerkarla
  • Main tag: rush.
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  • Posts: 99

Posted 10 October 2015 - 10:02 AM

View PostBarbatos, on 06 October 2015 - 06:45 AM, said:

Auth_tags is set to 1. I'll look into it.



I raised the ticket #239 for this issue. If auth_tags is not set, you can close this issue.
Spunky Bot - An automated game server administration bot - check http://spunkybot.de

#64 User is offline   Fragged Icon

  • Account: fragged
  • Joined: 04-June 13
  • Posts: 15

Posted 13 October 2015 - 09:47 AM

I have the build, but I think the test servers can be improved upon by having +1 bot on each side, to allow for testing of new weapons as you cannot fire them without an opponent being available. First impressions I like the magnum and the new shotty looks alright, the new sniper rifle.. not sure I like the texture and it fills much of the screen, still I'd like to be able to test the weapon against a bot or two to see if it's worth the trade off, can't give opinions on how balanced the new weapons are yet otherwise. Will certainly do some testing of other things though and let you know what issues I find.

This post has been edited by fragged: 13 October 2015 - 09:49 AM


#65 User is offline   loupgarou Icon

  • Account: loupgarou
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  • Posts: 1

Posted 18 October 2015 - 12:40 AM

Hey guys! I just downloaded the game today and here's so far the only thing I noticed: when playing on Gungame and acquiring the Remington Sr8, it doesn't allow you to use the scope the first time you get it. You have to change the weapon or shoot to be able to use the telescopic scope.

Cheers

I'll write if I notice anything else

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#66 User is offline   szmergiel Icon

  • Account: szmergiel
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Posted 18 October 2015 - 08:27 AM

View PostBrTk, on 19 September 2015 - 01:14 AM, said:

@szejdi Urban Terror 4.x is "Fun over realism" so stop hating, good job frozensand

:)

#67 User is offline   maurus Icon

  • Account: maurus
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  • Posts: 8

Posted 24 October 2015 - 03:33 PM

Preliminary test i made... 4.3 WORKS GREAT!!!!! You people made an incredibly job!!!

#68 User is offline   Bibib86 Icon

  • Account: bibib86
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  • Posts: 1

Posted 30 October 2015 - 09:46 AM

Thank you to engage as a beta tester, that'srewarding !! :cool:

But ..,
Now that we detect some bug in version 4.3 RC2, when there is resolution ??
It was more response on Git since 24 days !! :mad:

I do not know, said that RC3 arrive soon ...
I do not know, said that Barbatos died behind his keyboard improve the 4.3 :happy:

Or better, said you abandon the 4.3 because the HD arrive faster than expected !! :rolleyes:
ho yes, said it !! :biggrin: :biggrin:

kiss

#69 User is offline   egia Icon

  • Account: egia
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Posted 15 November 2015 - 08:46 PM

Hi all,

"admins can perform rcon commands directly from the in-game chat box without having to know the rcon password. Everything is handled by the auth system. Documentation incoming." is really a kind of "good idea"?

Regards


View PostBarbatos, on 13 September 2015 - 09:51 AM, said:

Release Candidate!

The Release Candidate #2 of the upcoming release Urban Terror 4.3 is now available for download (links at the bottom of this post).

This RC is an experimental build, potentially unstable and buggy, which is still under heavy development and that is not fully tested. It is NOT meant to be used in competitions and leagues. Please read more in the Welcome thread.

The server VM is NOT included in this Release Candidate. It means that you WILL NOT be able to launch a server and you also cannot play locally (with /map and /devmap). We do this on purpose so please do not ask for it.

If you find bugs in this Release Candidate please report them on our Github issues tracker.
A known bugs list is available below, it will be updated as often as possible.


All suggestions and comments are welcome. Please do not hesitate to create a new thread in this forum.



4.3.0 Changelog
• New gametype: Gun Game (g_gametype 11)
• New game mode: Instagib (affects all gametypes with the cvar g_instagib 1|0 (1=on, 0=off))
• New gear menus
• New weapons: FR-F1, P90, Magnum, Benelli
• Unlocked sv_fps and snaps (range: 20 - 125, default: 60)
• Updated AK103 bullet description
• Added kill assists in team gametypes
• Added silent ladder walking (hold your walk key while climbing ladders)
• Hid the "ut4_" prefix in the server list for map names
• Adjusted weapon/item drop velocities (they drop towards where you aim rather than from your groin all the time)
• Added ut_echo $cvar substitution
• Added cg_chatBG (0 - light, 1 - dark, 2 - dependent on speed)
• Added cg_chatOrder (1 - messages are displayed from top to bottom, 2 - from bottom to top)
• Updated console design
• Added console tabs
• Added cg_radioPos (0 - normal, 1 - directional, 2 - directional + distance like the player is yelling)
• Added support for choosing no primary weapon (it was possible before if you edited the 'gear' cvar)
• Added ammo colours
• Added centered team scores (cg_drawTeamScores 2)
• Added movement keypress overlay: cg_drawKeys (1 - visible only when in spectator, 2 - always visible)
• Fixed defusers appearing dead on the miniscoreboard #191
• Fixed some issues with the /me command
• Fixed unknown values for $crosshair #185
• Fixed player name colouring in FFA #192
• Fixed cooked grenades being fired and dropped on death
• Cleared filter bar on connect #178
• Fixed stamina drain on ladder sprinting #188
• Blocked multiple flags from being taken by the same player
• Fixed use key pickup not working on some maps #135
• Fixed the ability to boot another player while holding the jump key despite being on the ground

4.3.0 RC2 Changelog
• New: admins can perform rcon commands directly from the in-game chat box without having to know the rcon password. Everything is handled by the auth system. Documentation incoming.
• New: auth-unban rcon command. AccountUnban in the server logs
• Fixed the Benelli and the P90 looking too small
• Fixed the missing TOD50 skin and icons
• Tweaked the P90: less damage, more accuracy
• Disabled the countdown sound by default
• Gun Game: added a mandatory helmet to everyone
• Gun Game: added the weapons introduced in 4.3
• Gun Game: fixed the level randomly showing 0/16 on the HUD
• Gun Game: latched the cvar g_hardcore (needs a reload to be applied)
• Gun Game: added the player's level to the scoreboard, and players are now sorted by their level
• Gun Game: fixed being downgraded 2 levels when booted or killed with a knife
• Gun Game: fixed earning a level when killing yourself with the HK69. Downgrades a level instead


Test servers

• /connect fs.barbatos.fr:1337 [EU] (GUN GAME)
• /connect fs.barbatos.fr:1338 [EU] (CTF)
• /connect fs.barbatos.fr:1339 [EU] (TDM - INSTAGIB)
• /connect fs.na.barbatos.fr:27960 [NA] (TS)
• /connect fs.na.barbatos.fr:27961 [NA] (TDM)
• /connect fs.na.barbatos.fr:27962 [NA] (TDM)

Download links

• Urban Terror 4.3 RC2 (torrent)
• Urban Terror 4.3 RC2 (mirror 1)
• Urban Terror 4.3 RC2 (mirror 2)
• Urban Terror 4.3 RC2 (mirror 3)


Please install this version in a new folder. DO NOT install it over Urban Terror 4.2 or any other version!



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