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Breakin' Tombs
#101
Posted 12 April 2010 - 12:39 PM
It was extremely fast in 3.7; it was used a lot to be 'unhit'. It was very fast to the point of looking instant, it may have been.
But in 4.x they made it so it's sloooooooooooow. I mean, ok, make it slower, but now nobody can say 'thanks' with it. hehe.
But in 4.x they made it so it's sloooooooooooow. I mean, ok, make it slower, but now nobody can say 'thanks' with it. hehe.
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#102
Posted 12 April 2010 - 09:55 PM
mitsubishi, on 12 April 2010 - 12:39 PM, said:
It was extremely fast in 3.7; it was used a lot to be 'unhit'. It was very fast to the point of looking instant, it may have been.
But in 4.x they made it so it's sloooooooooooow.
But in 4.x they made it so it's sloooooooooooow.
No need to be so extremely fast , as it was , but must be faster .
#103
Posted 12 April 2010 - 11:57 PM
true make it faster and eventually a small speed up of the sidesteps.
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BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~
#104
Posted 14 April 2010 - 05:34 AM
LOL NO there are enough people breaking the animations strafing left and right to avoid getting hit. Allowing people to spam crouch again will only cause problems. If anything the animation needs to be refined and perhaps an interval added to crouch as it is still abused by spammers looking to avoid bullets.
#105
Posted 14 April 2010 - 10:46 AM
Solitary religiously supporting the status quo. How surprising. Do you seriously like the crouching being so slow? ffs.
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#106
Posted 14 April 2010 - 11:00 AM
This is a point at which it becomes silly. If you have near instant crouching or fast strafe ability its not an art to tap the crouch or A - D keys. Bunny Hopping is bad enough.
Personally I think the balance is just right. I'm sure we don't want to be adding to people avoiding death by fluky avoidance tactics. This will just make people complain about the NET code again. pffff :D.
Personally I think the balance is just right. I'm sure we don't want to be adding to people avoiding death by fluky avoidance tactics. This will just make people complain about the NET code again. pffff :D.
#107
Posted 14 April 2010 - 11:04 AM
I never said to be near instant. I said to be faster. Now it looks like the person in the game has his butt undiapered.
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#108
Posted 14 April 2010 - 11:11 AM
Solitary, on 14 April 2010 - 05:34 AM, said:
LOL NO there are enough people breaking the animations strafing left and right to avoid getting hit.
that is a part of the game.
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Allowing people to spam crouch again will only cause problems. If anything the animation needs to be refined and perhaps an interval added to crouch as it is still abused by spammers looking to avoid bullets.
interval is already there and long enough.
Quote
BenQ-XL2420T|Filco-Ninja-TKL-MXRed|Logitech-G403|AKG-K70201000010 01101100 01110101 01110100 01010010 01100001 01110101 00100100 01100011 01101000~The quieter you become, the more you are able to hear.~
#109
Posted 14 April 2010 - 07:11 PM
I can appreciate someone would want to avoided being shot at as much as another player would wish that their opponent would not avoided their shots.
A player being able to pull a Picard maneuver, even though Hollywood, is a bit much considering the crouch use to be only a single frame and the engine was allowed to interpolate the additional frame.
How fast the player moves should be based on reasonable expatiations and not on cartoon physics and there is no point in worrying about it until everything can be taken as a whole rather than on a single element.
A player being able to pull a Picard maneuver, even though Hollywood, is a bit much considering the crouch use to be only a single frame and the engine was allowed to interpolate the additional frame.
How fast the player moves should be based on reasonable expatiations and not on cartoon physics and there is no point in worrying about it until everything can be taken as a whole rather than on a single element.
doing "stuff" with dead things.
#110
Posted 16 April 2010 - 11:34 PM
So there won't be such changes , because it seems will be unfair & unballanced , there is no good enough reason , there are coding problems (hmm) & the mass of want the opposite & if it is done all of them will whine ?!
& who say that bulletavoiding is so easy & why little positive crouching/standing/strafing speed changes will make it easy ? The low speed avoiding is not very successfull tactic , it is actually much more avoiding try than successfull tactic , there is no garantee .
LoL
Isn't the same & for the avoiding ? Is it not a part of the game , too ? Only because someone cannot learn to counter it means , that is overpowered tactic ? So low speed avoiding tactics are not
important .
crouch spaming = predictable kills .
We don't want instant( yes,if it is instant will be unfair , I agree ) crouching/strafing , not extremely fast or even fast , just faster . It won't make it overpowered , still will be hard to use .
& who say that bulletavoiding is so easy & why little positive crouching/standing/strafing speed changes will make it easy ? The low speed avoiding is not very successfull tactic , it is actually much more avoiding try than successfull tactic , there is no garantee .
LoL
Solitary, on 26 March 2010 - 02:18 AM, said:
Camping is a part of the game -- people who cry about it need to learn to counter the camp not whine about it.
Isn't the same & for the avoiding ? Is it not a part of the game , too ? Only because someone cannot learn to counter it means , that is overpowered tactic ? So low speed avoiding tactics are not
important .
crouch spaming = predictable kills .
We don't want instant( yes,if it is instant will be unfair , I agree ) crouching/strafing , not extremely fast or even fast , just faster . It won't make it overpowered , still will be hard to use .
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