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Urban Terror for 4.2 for PPC
Will Urban Terror 4.2 compiled for PPC anymore or just for Intel-Macs?
#2
Posted 14 June 2010 - 04:09 PM
Won't it just be a binary?
That's what it's called right?
That's what it's called right?
#3
Posted 14 June 2010 - 06:04 PM
I hope that 4.2 will come out as a Universal Binary but I'm not sure so I asked for it.
#4
Posted 14 June 2010 - 07:47 PM
i'm in no way connected to the dev team or anything, but i've noticed a pattern of putting in a very large effort to not phase out long time players with too drastic of an update. (ex: the constant reference to the fact that we can't go prone because this isn't CoD4) however, 4.2 also has goals of improving performance graphically and otherwise, and correct me if i'm wrong, but i believe a UB would perform as well as a plain-old intel coding job. in other words...
idk
idk
#5
Posted 17 June 2010 - 08:48 AM
Urban Terror is a just a mod that works with the Quake3 & ioQuake3 game engine, and those are going to work on PPCs. If you read the other threads in this folder you will see the issue is more about whether or not it will work on Intel Macs, what with the unofficial optimized-for-intel/64-bit builds being offered.
Were the ioQuake3 team decide to move on to developing the engine for Intel-only you could still run UrT on a PPC Mac using an older build.
Were the ioQuake3 team decide to move on to developing the engine for Intel-only you could still run UrT on a PPC Mac using an older build.
This post has been edited by NoSleep: 17 June 2010 - 08:52 AM
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#6
Posted 17 June 2010 - 09:42 AM
No those are all valid questions because nobody confirmed if they will disallow certain clients with the AC or not.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#7
Posted 17 June 2010 - 11:36 AM
mitsubishi, on 17 June 2010 - 09:42 AM, said:
No those are all valid questions because nobody confirmed if they will disallow certain clients with the AC or not.
? FS still hasn't make an official statement about that yet? I personally thought it was pretty clear that to have FSP support you would need their client binary (server/client model).
#8
Posted 17 June 2010 - 11:52 AM
dunno. that's what i assume too but i don't know if they will allow other binaries or if they will have the client-server apps of the AC/Passport separate etc.
they won't give up many (security)'secrets' imo, if they say those mechanics about it.
they won't give up many (security)'secrets' imo, if they say those mechanics about it.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
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