heya, im wondering what has changed in the new version of bumpy.exe. i was using the iourtbumpy from update 20.. and now i have just got the latest one. i have tested both on the sidewinder map i am making, the older file lets me load the game no problem at all (in bumpy) the newest file just gives me this error
the original iourt.exe (non bumpy) doesnt give me an error at all.. just the new bumpy.exe file.
this is the last part of the log
finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 418 milli seconds
UI menu load time = 266 milli seconds
16 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1617707 bytes of code
cgame loaded in 34383680 bytes on the hunk
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown (Server fatal crashed: Z_Malloc: failed on allocation of 16744488 bytes from the main zone) -----
==== ShutdownGame ====
---------------------------
Z_Malloc: failed on allocation of 16744488 bytes from the main zone
..
i have checked the internet for this error and got info about not enough hint brushes (added a bunch more) shrunk textures as well (checked them all) and also have removed the warthog from the map. but still same error.
any ideas?
if you want a copy of sidewinder to check 27 pm me and ill send you the dl link
This post has been edited by KhaotiK-Lord: 20 July 2010 - 11:40 PM