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Bumpmapping Modifications - Enthusiastic Mappers Required Rate Topic: ***** 1 Votes

#1041 User is offline   mitsubishi Icon

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Posted 11 July 2010 - 09:40 AM

Have you noticed ut4_harbortown crashes the client? Not sure if the report is lost through the cracks. Ignore otherwise.

--

avoiding "models/mapobjects/sinni/fountainrain" (by hardcoding it off on ParseShader() of R_FindShader()) lets the map load.

the shader appears to be

models/mapobjects/sinni/fountainrain
{
      qer_editorimage models/mapobjects/sinni/fountainwater.tga 
	//surfaceparm alphashadow
	nopicmip
	cull disable
      surfaceparm nomarks	
	surfaceparm nonsolid
	//cull none
	{
		map models/mapobjects/sinni/fountainwater.tga
            tcMod Scroll 0 -2
            //blendFunc GL_ONE GL_ONE
		//blendFunc GL_ONE GL_ZERO
		blendFunc GL_dst_color GL_zero
		alphaFunc GE128
		depthWrite
		rgbgen identity      
	}
   {  
      //map $lightmap
	blendFunc GL_dst_color GL_one
	rgbgen vertex
   }
}

This post has been edited by mitsubishi: 11 July 2010 - 12:10 PM


#1042 User is offline   TwentySeven Icon

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Posted 12 July 2010 - 11:58 PM

Thats an invalid shader.. Geeze.
I guess I missed an error check someplace.

#1043 User is offline   Kossan Icon

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Posted 18 July 2010 - 09:39 AM

not related to bumpy but is it just me or is autodownload borked with latest (v7)?

#1044 User is offline   KhaotiK-Lord Icon

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Posted 20 July 2010 - 11:40 PM

heya, im wondering what has changed in the new version of bumpy.exe. i was using the iourtbumpy from update 20.. and now i have just got the latest one. i have tested both on the sidewinder map i am making, the older file lets me load the game no problem at all (in bumpy) the newest file just gives me this error

the original iourt.exe (non bumpy) doesnt give me an error at all.. just the new bumpy.exe file.

this is the last part of the log

finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 418 milli seconds
UI menu load time = 266 milli seconds
16 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1617707 bytes of code
cgame loaded in 34383680 bytes on the hunk
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown (Server fatal crashed: Z_Malloc: failed on allocation of 16744488 bytes from the main zone) -----
==== ShutdownGame ====
---------------------------
Z_Malloc: failed on allocation of 16744488 bytes from the main zone

..

i have checked the internet for this error and got info about not enough hint brushes (added a bunch more) shrunk textures as well (checked them all) and also have removed the warthog from the map. but still same error.

any ideas?

if you want a copy of sidewinder to check 27 pm me and ill send you the dl link

This post has been edited by KhaotiK-Lord: 20 July 2010 - 11:40 PM


#1045 User is offline   SubJunk Icon

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Posted 21 July 2010 - 12:10 AM

We should note as well that the error occurs for us both, and I have tried changing com_hunkmegs to lots of different values (restarting after changes) and it makes no difference. Tried the values 256, 512 and 1024

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#1046 User is offline   Solitary Icon

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Posted 21 July 2010 - 09:17 AM

Client crashes when loading ut4_sanc?

#1047 User is offline   TwentySeven Icon

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Posted 22 July 2010 - 12:56 AM

Does standard q3 load that map?

Why does the server need to allocate 16mb - thats weird as. All my modificatons are to the client side of things.

As for sanc, ill check again but last I saw it was ok.

#1048 User is offline   KhaotiK-Lord Icon

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Posted 22 July 2010 - 05:22 AM

standard iourbanterror.exe loads the map fine... i have not tried it with quake3.exe file.. just the iourt.exe and your bumpy.exe file..

i have no idea why it allocates 16mb.. i just load the client (iourbanterror42_bumpy_va.exe) go /set sv_pure 0 then /devmap ut4_sidewinder_b1 and it shows the loading screen then gives that error... (it is a clean install to)

although normal iourbanterror.exe loads it perfectly fine.

it is a big map, and there are a few models in there which make up the outerwalls, few trees and 6 vechiles (warthog and ghost)... i dont know if looking at the map will help at all..

This post has been edited by KhaotiK-Lord: 22 July 2010 - 05:23 AM



#1050 User is offline   pss9 Icon

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Posted 25 July 2010 - 09:54 PM

View PostJohnnyenglish, on 25 July 2010 - 09:24 AM, said:

Hi pss9, your links to the compiled linux a3map2 are not working. Do you have another link?

Cheers John

PS. I can host/mirror these for you.


I compiled it but I still don't use it, so I don't know if the results are good or it's working fine (I only know that it generates the *.rad file with -radbump option)
If you think that it's working correctly upload/host/mirror it (or I can upload it again).

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