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Intercity [Release] Rate Topic: -----

Release Version

#11 User is offline   mitsubishi Icon

  • Account: mitsubishi
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Posted 25 July 2010 - 11:08 AM

The illusion is broken by the black barriers front and back.

This is seriously the best map concept in originality I've seen in a UrT map ever. And very high in any game ever.

#12 User is offline   Rylius Icon

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Posted 25 July 2010 - 11:29 AM

I love the graveyard.

#13 User is offline   spazzattack Icon

Posted 25 July 2010 - 07:52 PM

View PostNulL, on 25 July 2010 - 12:25 AM, said:

Target_kill entities are buggy, use trigger_hurt instead. Weird things happen to the score when multiple people trigger one in quick succession.

Thanks NulL, I will do.

View Postmindriot, on 25 July 2010 - 07:12 AM, said:

Great original idea. The phantom zone is a nice touch. Unfortunately, I won't be able to play it as my machine is on the older side. The map is on the high side with 60K+ tris and 8K+ surfaces without any players.

Sorry I know it won't be great on older computers (my 9 yr old laptop does 15fps) - I'm hoping to improve in next version!

View Postmitsubishi, on 25 July 2010 - 11:08 AM, said:

The illusion is broken by the black barriers front and back.This is seriously the best map concept in originality I've seen in a UrT map ever. And very high in any game ever.

Thanks Mitsubishi! (have been unable to think of cure for black barriers) Cheers for comments all. I'd be really interested to hear from anyone who attempts team games on the map BTW....

#14 User is offline   YAY5637 Icon

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Posted 25 July 2010 - 11:12 PM

The map idea is really really good, and it looks very nice

the only problem is, my bottom isnt moving, the safety fences and the bridge with the houses are, but the street doesnt move like in your video, so the whole effect is missing for me

#15 User is offline   Fleuv Icon

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Posted 25 July 2010 - 11:44 PM

how how you did that. going to find out that now!
~ Cheers

xF.

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#16 User is offline   Fleuv Icon

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Posted 26 July 2010 - 12:03 AM

Okay,, so i played the map. and i discovered something fun i didn't know i made a demo of it: Demo Download!.

Here you go but about the map... It's a good fun map a lot of scripting work. Not that special. What it looks likes at the first view.
~ Cheers

xF.

#17 User is offline   Seven of Nine Icon

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Posted 26 July 2010 - 01:14 AM

Really original, nice job, can't wait to see this map finished :)
I've mirrored it here for you, if you're interested (it's better than mediafire :happy: )

#18 User is offline   Durandal Icon

  • Account: durandal
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Posted 26 July 2010 - 06:46 AM

Awesome... I've been pestering mappers I know to make a map like this for a while. you rock. :D
"On a long enough time line, everyone's survival rate drops to zero..." --Tyler Durden

#19 User is offline   mitsubishi Icon

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Posted 26 July 2010 - 09:01 AM

^ proof or it didn't happen.

#20 User is offline   ValkoVer Icon

  •   mapper   
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Posted 26 July 2010 - 02:05 PM

Posted Image
OMG how its done?! :ohmy:

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