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Circular stairway tool
Updated to also do: regular stairs and basic rails, arcs, and holes.
#11
Posted 19 August 2010 - 11:56 AM
just joking, this doesn't need any language, only to work.
By the way, this could be expanded to other structural elements. I know though there's also the 'School' that only wants to deal with such stuff with a 'general purpose designer' but even some general purpose designers have such such utilities incorporated (they only make it easier to import in effect).
By the way, this could be expanded to other structural elements. I know though there's also the 'School' that only wants to deal with such stuff with a 'general purpose designer' but even some general purpose designers have such such utilities incorporated (they only make it easier to import in effect).
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#12
Posted 19 August 2010 - 02:05 PM
Johnnyenglish, on 19 August 2010 - 07:09 AM, said:
If you're considering extending this it might be nice if the default texture was common/caulk and possibly make the brushes detail rather than structural but I'm just nitpicking now, these things are easy to change using a text editor or in radiant.
I like the radiant plugin idea.
Thanks John
I like the radiant plugin idea.
Thanks John
Yeah, caulk default brush is an obvious oversight. I'll try to make that change and recompile/reupload sometime today.
I think it's already outputting brushes as detail? I just exported and opened one and filtering out 'detail' made it disappear. Maybe that gets filtered out on import? There's a field in the brush defintion that appears to change from '0' to '134217728' in a detal vs. structural brush, so I'm setting that on those brushes (although I haven't found any good documentation that says yes, that's what that field does. I'm basically reverse-engineering at this point.)
#13
Posted 19 August 2010 - 02:15 PM
mitsubishi, on 19 August 2010 - 11:56 AM, said:
just joking, this doesn't need any language, only to work.
By the way, this could be expanded to other structural elements. I know though there's also the 'School' that only wants to deal with such stuff with a 'general purpose designer' but even some general purpose designers have such such utilities incorporated (they only make it easier to import in effect).
By the way, this could be expanded to other structural elements. I know though there's also the 'School' that only wants to deal with such stuff with a 'general purpose designer' but even some general purpose designers have such such utilities incorporated (they only make it easier to import in effect).
I might be up for expanding the tool to handle other basic structures if people have suggestions for common objects that are difficult to achieve in Radiant (within the limitations of my abilities, obviously)
#15
Posted 19 August 2010 - 03:09 PM
Drewfin, on 19 August 2010 - 02:05 PM, said:
There's a field in the brush defintion that appears to change from '0' to '134217728' in a detal vs. structural brush
Sorry, you are correct 0 is detail. 1000000000000000000000000000 is structural.
I bet there are load of structures something like this could make - the rails for the stairs springs to mind, or am I just being lazy?
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#17
Posted 19 August 2010 - 08:04 PM
Drewfin, on 19 August 2010 - 06:39 PM, said:
Maybe, what kind of rails did you have in mind?
Well, like the hand rail portion with an upright support on every step or alternate steps to hold the hand rail up.
Perhaps with an option to include the rail on the inside/outside or both.
Kind of thing
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#20
Posted 21 August 2010 - 12:36 AM
Hey FYI you can create a stairway using this: http://mapgen.nerius.com/
Use a combination of Corkscrew Generator, Cylinder Generator, CSG subtract, and manually moving the brushes to form a stairway.
Use a combination of Corkscrew Generator, Cylinder Generator, CSG subtract, and manually moving the brushes to form a stairway.
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