may I introduce you to: ut4_oilrig
This is my first attempt at map making ...ever! So please be gentle and give me tips and tricks and cookies
It is a very early version as you will see instantly. It has only placeholder textures and the rooms are all empty.
I decided to "go public" so soon, because I'm new to mapping and still need a lot of help. And the most important thing in my eyes is the layout of the map. I'm still working on that and I want to get this done before I start on the looks of the map.
roadmap:
- finalize layout
- mittering
- add proper textures and shaders
- fill rooms with stuff (furniture, etc)
- do the hinting magic
- add bot support
- make it UrtHD ready
Background/story:
The map started as an remake of the original Rainbow Six multiplayer map 'Oil rig' and is located, you guessed it, on an offshore oil rig. But the original layout of the map isn't very ...Urban terror friendly, and is very small, too. So I modified the layout heavily and added a lot new parts.
In the Rainbow Six singleplayer mission "Angel Wire" the oil rig is run by the (fictional) oil company PetroMech, but since I changed so much I didn't feel committed to stick to this (and hardly any Rainbow Six player will remember that anyways). So since I am working more on a homage rather than a remake, I decided to let the oil rig be run by the evil Horizon company, which was behind all the terror plots in Rainbow Six (to ultimately kill all humans with a deadly virus, except a few chosen ones).
Download:ut4_oilrig_alpha2
(this map requires the 4.1.1 patch, otherwise there will be missing textures!)
(No bot support yet and no CTF mode!)
zoomed out view of the oilrig (alpha2):
(full size)
zoomed out view of the "backside" of the oilrig (alpha2):
(full size)
top down view of the oilrig (alpha2):
(full size)
deck view (alpha2):
(full size)
deck view opposite (alpha2):
(full size)
view of the drill tower (alpha2):
(full size)
inside the drill tower (alpha2):
(full size)
This post has been edited by LynXIII: 23 March 2011 - 08:23 AM