iceman, on 18 February 2011 - 11:48 AM, said:
Anyway i just need a last piece of information in order to solve this puzzle :)
I do not understand why i cannot find some shaders' code. Where is it? The map compiler cannot find it as well, because when i compile those objects just look like a solid blue red and white object :(
Do u know why? Can you find those shaders (for instance caulk or botclip in your scrpts folder?
Thank you.
<br><br>Okay
If you are norwegian or from danmark i could tell you this in your language.<br><br> But what you call shaders is in fact called "textures". the texture is image files shown in in the map.
and what you call shaders code i guess is the shader itselfe.
<br><br>The reason you can not find the images and get the red/blue/white insted is becouse the image is missing.
caulk and botclip is missing becouse they dosent need a texture as the shader(the coddes in the .shader files). <br>They dosent need a texture becouse they are not visable ingame and is there to make bot works and to lower the fps.
This post has been edited by DagF: 18 February 2011 - 12:24 PM