Another thing - should all my brushes be part of the worldspawn entity?
Here's the 'vis' part of my console after my last compile:
--- Vis ---
saveprt = true
Loading C:/Users/Steven/Desktop/UrbanTerror42-DEV/q3ut4/maps/fasticy_3.bsp
Loading C:/Users/Steven/Desktop/UrbanTerror42-DEV/q3ut4/maps/fasticy_3.prt
1299 portalclusters
3183 numportals
1853 numfaces
6366 active portals
0 hint portals
visdatasize:218240
--- BasePortalVis (6366) ---
0...1...2...3...4...5...6...7...8...9... (0)
4 average number of passages per leaf
11 MB required passage memory
--- CreatePassages (6366) ---
0...1...2...3...4...5...6...7...8...9... (2)
--- PassagePortalFlow (6366) ---
0...1...2...3...4...5...6...7...8...9... (45)
creating leaf vis...
Total visible clusters: 527312
Average clusters visible: 405
Writing C:/Users/Steven/Desktop/UrbanTerror42-DEV/q3ut4/maps/fasticy_3.bsp
Wrote 0.7 MB (711228 bytes)
48 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running BSP command ===
"C:/Users/Steven/Downloads/GtkRadiant-1.6.4-20131213/GtkRadiant-1.6.4-20131213/q3map2_urt" -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath "C:/Users/Steven/Desktop/UrbanTerror42-DEV/" -light -fast -filter -fs_game q3ut4 "C:/Users/Steven/Desktop/UrbanTerror42-DEV/q3ut4/maps/fasticy_3.map"
Connected.
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - vFS21
Based on q3map2_fs20g, which was forked from 2.5.16
--- InitPaths ---
VFS Init: C:/Users/Steven/Desktop/UrbanTerror42-DEV//q3ut4/
VFS Init: C:/Users/Steven/Desktop/UrbanTerror42-DEV//baseq3/
--- Light ---
Fast mode enabled
Lightmap filtering enabled
Map has shader script C:/Users/Steven/Desktop/UrbanTerror42-DEV/q3ut4/maps/../scripts/q3map2_fasticy_3.shader
entering scripts/shaderlist.txt
entering scripts/icytutorial.shader
entering scripts/tutorial_common.shader
entering scripts/acommon.shader
WARNING: Unknown surfaceparm: "nomipmaps"
entering scripts/00icyliftutorial.shader
155 shaderInfo
Loading C:/Users/Steven/Desktop/UrbanTerror42-DEV/q3ut4/maps/fasticy_3.bsp
Loading C:/Users/Steven/Desktop/UrbanTerror42-DEV/q3ut4/maps/fasticy_3.srf
--- LoadMapFile ---
Loading C:/Users/Steven/Desktop/UrbanTerror42-DEV/q3ut4/maps/fasticy_3.map
entering C:/Users/Steven/Desktop/UrbanTerror42-DEV/q3ut4/maps/fasticy_3.map
35 light entities
--- SetupBrushes ---
377 opaque brushes
--- SetupDirt ---
48 dirtmap vectors
--- SetupFloodLight ---
64 numFloodVectors
--- SetupSurfaceLightmaps ---
604 surfaces
448 raw lightmaps
39 surfaces vertex lit
565 surfaces lightmapped
565 planar surfaces lightmapped
0 non-planar surfaces lightmapped
0 patches lightmapped
0 planar patches lightmapped
--- SetupTraceNodes ---
124990 trace windings (31.47MB)
248179 trace triangles (20.83MB)
109212 trace nodes (6.67MB)
54607 leaf nodes (3.33MB)
2 average windings per leaf node
32 max trace depth
--- SetupGrid ---
Grid size = { 80, 80, 144 }
Storing adjusted grid size
1047600 grid points
--- RADBUMP PASS 1 of 4 ---
--- CreateLights ---
Sun: textures/icytutorial/stratosphere
35 point lights
0 spotlights
556 diffuse (area) lights
16 sun/sky lights
--- SetupEnvelopes (fast) ---
607 total lights
0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (14)
225 x 97 x 48 = 1047600 grid
3168324 grid points envelope culled
0 grid points bounds culled
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (1)
0 luxels
406800 luxels mapped
41224 luxels occluded
--- SetupEnvelopes (fast) ---
607 total lights
0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (14)
457697 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
2449 vertexes illuminated
6947 lights plane culled
23329 lights envelope culled
0 lights bounds culled
236798 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
454322 luxels used
507904 luxels stored (89.45 percent efficiency)
0 solid surface lightmaps
0 identical surface lightmaps, using 0 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
31 BSP lightmaps
31 total lightmaps
63 unique lightmap/shader combinations
Writing C:/Users/Steven/Desktop/UrbanTerror42-DEV/q3ut4/maps/fasticy_3.bsp
Wrote 10.1 MB (10615760 bytes)
31 seconds elapsed
Disconnecting
Connection closed.
Anyway, I just want to make sure what i'm doing is somewhat ok :)
PS. This probably won't become an actual map i'm just doing it for fun right now....