I was fiddling wiht this the other night and was wondering how people set their own. It appeared to me that a lower FOV gave you a larger view of what was in front of you...making it easier to aim at whats in front of you, and a larger FOV gave you a more expansive view of what's around you, giving you more control of your immediate surroundings. I could be wrong though.
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what do you set your field of vision at?
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#6
Posted 27 September 2008 - 11:34 PM
Quote
104, but i have a fov toggle script to change it to 90 when i need to hit long distance targets that are hiding behind stuff like crates.
care to share that with us?
so wait...do you have that bound to your zoom in button or something? Also, do you have your gun drawn or not, because i find that the gun is gigantic in 90 FOV.
#8
Posted 27 September 2008 - 11:43 PM
Quote
care to share that with us?
so wait...do you have that bound to your zoom in button or something? Also, do you have your gun drawn or not, because i find that the gun is gigantic in 90 FOV.
so wait...do you have that bound to your zoom in button or something? Also, do you have your gun drawn or not, because i find that the gun is gigantic in 90 FOV.
// LOW FOV settings
seta fovlo_size "cg_fov 90"
seta fovlo_sens "sensitivity 4.655"
seta fovlo_crosshair "cg_drawcrosshair 8; cg_crosshairsize 18"
seta fovlo_chcolor "cg_crosshairrgb 1,0,0,1"
seta fovlo_hand "cg_drawhands 0"
seta fovlo "vstr fovlo_size; vstr fovlo_sens; vstr fovlo_crosshair; vstr fovlo_chcolor; vstr fovlo_hand"
vstr fovlo
// HI FOV settings
seta fovhi_size "cg_fov 104"
seta fovhi_sens "sensitivity 4.655"
seta fovhi_crosshair "cg_drawcrosshair 8; cg_crosshairsize 21"
seta fovhi_chcolor "cg_crosshairrgb 0,1,1,1"
seta fovhi_hand "cg_drawhands 1"
seta fovhi "vstr fovhi_size; vstr fovhi_sens; vstr fovhi_crosshair; vstr fovhi_chcolor; vstr fovhi_hand"
vstr fovhi
// scrollwheel functions
set set_zoom "set do_wheelup ut_zoomin; set do_wheeldown ut_zoomout"
set set_weap "set do_wheelup ut_weaptoggle primary; set do_wheeldown ut_weaptoggle secondary sidearm"
set set_wheelmode_1 "vstr set_zoom; set set_wheelmode vstr set_wheelmode_2"
set set_wheelmode_2 "vstr set_weap; set set_wheelmode vstr set_wheelmode_1"
set set_wheelmode "vstr set_wheelmode_1"
vstr set_wheelmode_2 // default mode for wheel
// fov & mousewheel mode switch
set do_zoom_on "ut_zoomin; vstr fovlo; vstr set_wheelmode_1; set do_zoom vstr do_zoom_off"
set do_zoom_off "ut_zoomreset; vstr fovhi; vstr set_wheelmode_2; set do_zoom vstr do_zoom_on"
set do_zoom "vstr do_zoom_on"
// binds
bind MWHEELUP "vstr do_wheelup" // zoom-in/primary and secondary (DONT CHANGE)
bind MWHEELDOWN "vstr do_wheeldown" // zoom-out/sidearm (DONT CHANGE)
bind MOUSE4 "+vstr do_zoom_on do_zoom_off" // zoom/fov toggle
If you don't like press-n-hold , you can use this:
bind MOUSE4 "vstr do_zoom" // zoom/fov toggle
Also see my config
#10
Posted 28 September 2008 - 12:20 AM
Here is a Cut-Down version of my code. I have it made much smaller Hud Settings, Map Settings, etc...
//PRESS AND HOLD ZOOM//
set do_zoom_on "ut_zoomin; vstr fov_small"
set do_zoom_off "ut_zoomreset; vstr fov_wide"
set fov_small "cg_fov 90"
set fov_wide "cg_fov 110"
bind MOUSE2 "+vstr do_zoom_on do_zoom_off"
//END//
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