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First Impressions from a nOOb Rate Topic: -----

#1 User is offline   Atomman Icon

  • Account: atomman
  • Joined: 02-March 10
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Posted 12 December 2008 - 05:23 AM

This isn't a rant of list of feature requests, but rather my first impressions of UrT as a new player.

Overall i have to say i like it. Gameplay, levels and the community are really great in general. It's really nice to be a part of a community of friendly folks playing and developing a solid FPS.

:: GAMEPLAY ::

The game play speed is really good - not too fast, not too slow. Can't say i much care for the "sprint" thing much as it's yet another key to worry about, but i can live with it. I certainly wouldn't want to see the speed increased at all.

The wall jumping is very interesting and really changes the way you can move around a map. It'll take me a while to master that one! Also good is the ability to climb and power slide, both of which, again, change the dynamics of the game in interesting and refreshing ways.

I'm a believer in the KISS approach to game design and it has been proven with HL:CS and CSS that "good" and "simple" can coexist extremely well. The more keys you have to use, the more i think it detracts from the pure fun of it and i think UrT forces the player to use too many keys which, ultimately, detracts from the fun. Luckily the player can choose not to carry a secondary weapon and other items, thus eliminating some of the bulk, but there's still 2 "use" keys (?), keys to cycle weapons (which, strangely, doesn't cycle the knife) and more keys to cycle items. Adding to the confusion is the need to have a certain item selected so that a particular use key does what you expect -- very strange and non-intuitive. I found myself turning to the manual on several occasions to figure out what's what, something i don't think anyone should have to do for a basic FPS and, in fact, won't.

:: WEAPONS ::

I think the weapon/item selection system is pretty well thought out and helps maintain balance, but it seems to me a little tweaking might be in order. For instance, i wonder why 2 seemingly redundant weapons are included with the LR300 and M4, as well as why the same shotgun lives in 2 different categories. Adding to the confusion are identical descriptions for the LR300 and M4, thus leaving the player with no information from which to base a choice.

:: LEVELS ::

I haven't played too many custom maps yet, but i find the default maps to be really well done and visually appealing for the most part. The shortcoming here seems to be maps that are designed for multiple game modes, thus making it difficult, i would think, to design the best level for a particular mode. I think some of the maps have a rather redundant feel and maybe this is why. On the flip is the ability to to join a server based on a particular game mode, rather than cycling through modes you don't want to play.

Speaking of maps, UrT level editors suffer from a common problem: missing textures! Folks are obviously borrowing textures from custom maps that not everyone has/wants and distributing them without including a custom .pak, failing to realize that the only person guaranteed to not suffer from missing textures is the designer. Hint: unpack a shiny NEW copy of UrT in a different directory and use it for editing, making sure to package any 3rd party content you include in a custom .pak archive. Even one of the default maps had missing textures!

One thing that was a bit disappointing regarding the maps was the desire to test my new found climbing ability on things which i thought were climbable, but weren't. Perhaps there's some older maps included that were designed before climbing was introduced?

:: MODELS ::

The player models need much work. The way they move is cartoonish and it looks like their feet aren't connected to the ground. Often i see models "walking" while going nowhere. They also fall far short in the skin department IMO. I question Frozen Sands thinking on wanting to limit user contributions, especially here. I think one of important contributing factors as to why Quake and HL have been around so long was giving the community the option to contribute in almost every aspect, yet Frozen seems to want to limit this in various ways, including the player models, favoring skins that look totally cartoonish and outdated rather than realistic and cool. It is clear to me that if UrT is to survive, it will need all the help it can get from the community to do so and trying to limit what they can and cannot do isn't the way to go. Obviously there must be design parameters in place to differentiate between teams, but RED vs BLUE gets old... really old.

:: GRAPHICS ::

The graphics aren't great obviously, but then again you don't need a $3000 rig to run the game. However, as time goes by and the average machine specs increases, so too will the graphics need to improve and i wonder what the dev's of UrT and ioQuake have up their sleeve in this area. I think the model and weapon skins, as well as the textures, are on the border as it is.

:: SOUND ::

The sound effects aren't bad, but seem a bit unrealistic at times. I'll be keeping an eye out for a custom sound pack (or will make my own). More bothersome is the seemingly lack of ability to determine direction, as though stereo separation isn't wide enough. I found some cvar's for tweaking this, but they evidently aren't supported fully. Then again, i had been used to playing on a 5.1 system and moving to headphones eliminates the ability to tell if a sound is coming from front or back.

:: OVERALL ::

Good, but needs work in some areas. What game doesn't?

It's a blast to play and the speed keeps you on your toes (especially us over 40 folks). For the most part the community is friendly and i found no problem getting in-game help and it was cool that others wanted to share some tips and tricks. I hope to make some contributions of my own at some point.

In closing i'll offer this final warning: the Autonomous, Tactically Offensive Mechanism known throughout the world as A.T.O.M. is here and silently gearing up to wreck HAVOC upon you nOObs... or not :)

#2 User is offline   H3NRY Icon

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Posted 12 December 2008 - 05:41 AM

the skins are being worked on right now, more realistic and fun ones.
maps.. thats just plain preference... but yeah they do need better plans( some of them)
sounds... yes.. i agree.. they are kindof "scratchy" even on the best quality( but making them better would make them bigger... not a good thing)
the community involvement is very high.. there are a lot of suggestions out there that are being looked into and have been dealt with.. i cant wait for 4.2!!!

i do wish we could have custom skins/sounds/gun skins/ the works... it would make a lot of interesting things come out of the wood works, but it would also make for some  big problems...

its fun to be here in the comunity and to be able to make a map for the game.. i hope its good lol

#3 User is offline   Bigdaddy4o6 Icon

  • Account: bigdaddy4o6
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Posted 12 December 2008 - 05:49 AM

M4 was the original auto in the first betas, and then removed and replaced by the LR. So many old schoolers were sad that their M4 was gone, the just added it back for us cry babies  :cry:  <---way over 40

#4 User is offline   Atomman Icon

  • Account: atomman
  • Joined: 02-March 10
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Posted 12 December 2008 - 08:49 AM

thanks for the comments!

i'm very happy to hear that community involvement is so high.  also look forward to the next release!

regarding better sounds, as well as other "high-def" stuff, could such things not be offered as an add-on rather than packaging with the default game if file size is a problem?

#5 User is offline   H3NRY Icon

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Posted 12 December 2008 - 08:55 AM

well... there is the problem of the game searching for the right file( eg pak000_assets.pk3), the filel has to be an exact correct size and have a "signature" to it.. adding that as an add on would make it so you have to add the file to your pak000_ assets file and make it change its "signature" therefor making your client "un-pure" and not allowing you to connect to a server and useless :)

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#6 User is offline   {C9}Wolverine (old) Icon

  • Joined: 16-November 07
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Posted 12 December 2008 - 09:26 AM

Not to mention, the dev team frowns upon altering the way they have chosen for the game to be. This includes sounds and models.

I doubt this game will "die" any time soon. It has been around now for around 8 1/2 years and the community is growing since the 4.0 release.

#7 User is offline   Atomman Icon

  • Account: atomman
  • Joined: 02-March 10
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Posted 12 December 2008 - 04:40 PM

Ah, i didn't realize that a sort of "protection" was in place - hmmm.  The other question i have is what is what stake does Frozen Sands have in this game?

#8 User is offline   MerkyMerc Icon

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Posted 12 December 2008 - 07:28 PM

I have to agree on the LR/M4 thing, I dislike the redundancy. There could be a P90 in the place of that M4  :roll:

#9 User is offline   Atomman Icon

  • Account: atomman
  • Joined: 02-March 10
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Posted 12 December 2008 - 07:47 PM

P90 mmm... i'll second that

#10 User is offline   No Direction (old) Icon

  • Joined: 30-October 08
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Posted 12 December 2008 - 11:12 PM

Good post i agree with alot of that stuff, but we need an anti-cheat system b4 anything IMO keep it all the same. Just give us anti-cheat and make high pingers hittable again plz, i cannot say if it is cuz they r network buffering (i think  timenudge is controlled  by that right) or just not registering my hits cuz the player is so far behind but it's very annoying

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