Awesome Dragonne, all maps are being uploaded to the KMA Public CTF server now, & will run ONLY those maps for the next few days. Thanks for the release DL2 = one of my all time fav maps.
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Dragonne UrT4 Map Pack 1 - Released
#22
Posted 06 January 2009 - 03:42 PM
Thanks for all the support everyone! I really appreciate it.
I'm off on a business trip to Boston in about 15 minutes, so I'll see you on the servers this weekend when I get back!
PS: Queenbee has a suprise in store for this weekend! SHHHHHH! (She's gonna kill me for this! Glad I'll be out of the state for a few days! )
I'm off on a business trip to Boston in about 15 minutes, so I'll see you on the servers this weekend when I get back!
PS: Queenbee has a suprise in store for this weekend! SHHHHHH! (She's gonna kill me for this! Glad I'll be out of the state for a few days! )
#23
Posted 06 January 2009 - 11:47 PM
I still have horrid FPS on all these new maps i mean wtf is wrong is it just me? Even filtration which i've had great fps on in 3.7 weird man weird. And when i say lag i mean like instead of fps capped at 100 which i get everywhere except suburbs it stays right at 72 it is odd to say the least help anyone?
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#28
Posted 07 January 2009 - 04:30 PM
The "crossover spawn" issue is related to the amount of players in the map. All of my levels are meant to support 16 players. Sometimes if there are more than that (which a lot of the servers run 24 or more) you'll have crossover spawns because the game doesn't know what to do with them.
FPS issues on PG2 are because it's a big bowl, with all action happening in the center. Run through it solo and it's fine. Even 4v4 (without people throwing smoke everywhere) is fine on my system. It's when you have 16-20 people going crazy in the middle and throwing smoke around that FPS gets beat up.
Filtration FPS issues? Haven't heard about that before.
FPS issues on PG2 are because it's a big bowl, with all action happening in the center. Run through it solo and it's fine. Even 4v4 (without people throwing smoke everywhere) is fine on my system. It's when you have 16-20 people going crazy in the middle and throwing smoke around that FPS gets beat up.
Filtration FPS issues? Haven't heard about that before.
#30
Posted 08 January 2009 - 12:35 AM
Quote
The "crossover spawn" issue is related to the amount of players in the map. All of my levels are meant to support 16 players. Sometimes if there are more than that (which a lot of the servers run 24 or more) you'll have crossover spawns because the game doesn't know what to do with them.
:/
There was 4 of us in total.