i lowered some boxes in a few spots by 8units so you dont have to jump at exactly the right spot to get up on them now
made the middle slick platform jump a little harder for some and easier for others
![:roll:](http://forums.urbanterror.net/community/public/style_emoticons/urbanterror/rolleyes.gif)
i had to redo the lighting since my shaders changed, i tried to get it back to pretty much how it was, because i liked it that way
i made the area straight out of the spawn a little bit more usable for the newbs
the side 2nd story halls are now all a wall jump and grab or 2 wall jumps to get up to (its where the new transparent box is)
now the slick halls have my favorite changes, first i made the area as you come out from spawn a dualing sniper area (watch out for curbstomps though hehe) really you are going to need a gun with a scope for that hall now, as the cover is to great and the distance to long to compete against another pro otherwise.
the box staircase now has a ramp so you dont have to hop up, and the entrance to bridge is a 'little' easier to manage.
in the gap between ice segments there is now a booster that launchs you up onto the middle of the bridge, and you can jump and continue to fall down to the one on the other side, so basically you can make huge arches over and over. lol it makes me laugh and i love it so much, i dont know how useful it will be and thats why i decided not to put it in the last version. but it will up the fun level i think
![:lol:](http://forums.urbanterror.net/community/public/style_emoticons/urbanterror/cheesy.gif)
my friend wanted to see through the bridge floor, so i just made the whole floor transparent.
there are a few other changes that would be to hard to describe.
it still supports all common game types and bots!
lets hope i didnt forget anything
![:-o](http://forums.urbanterror.net/community/public/style_emoticons/urbanterror/shocked.gif)
download:
http://www.dejgaming..._boxtrot_x3.pk3