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ATI's Optimized Texture Filtering Called Into Question
ATI is cheating on trilinear texture filtering with the new X800, according to posts in Internet forums. Others ardently defend ATI. But what is really going on here?
ATI is cheating on trilinear texture filtering with the new X800, according to posts in Internet forums. Others ardently defend ATI. But what is really going on here?
..how does it affect your game? Please comment...