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BST Castle [WIP] Rate Topic: -----

#1 User is offline   V00d00 Icon

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Posted 17 February 2010 - 09:09 PM

This is my first attempt at a frag map. Hopefully its fun to play. It is loosely based on knas_speedcastle.

Basically, i need some feedback. I am not altogether happy with some of the texturing, and i cant get the light the way i want it (from the skybox). I wanted it to be really bright with an overhead sun, but it isnt working and boosting the gamma in compile isnt sufficient although i could probably take it higher.

Its aimed more at the FFA, TDM, TS crowd, than Bomb or CTF, but i will get around to putting Bomb and CTF ents in, in the next release.

At present it supports gametypes 1,3,4. I have placed in about 20 info_player_starts and about 20 ut_spawns, whether they work is unknown, but they did for what limited testing i did.

Thanks in advance.

Download Beta 1 - 4.8MB

Screenshot:

Posted Image

#2 User is offline   V00d00 Icon

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Posted 17 February 2010 - 11:57 PM

Its way to big. Just played it on a server.

Need to re-think it a bit.

Back to the drawing board.

#3 User is offline   mitsubishi Icon

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Posted 18 February 2010 - 12:02 AM

make it more unpredictable; like, instead of an extra box, the guy in oildepot's beach.

#4 User is offline   Majorheretic Icon

Posted 18 February 2010 - 03:41 AM

View Postmitsubishi, on 18 February 2010 - 12:02 AM, said:

, the guy in oildepot's beach.


?
URBAN TERROR IS NOT COD6
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...

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