This is my first attempt at a frag map. Hopefully its fun to play. It is loosely based on knas_speedcastle.
Basically, i need some feedback. I am not altogether happy with some of the texturing, and i cant get the light the way i want it (from the skybox). I wanted it to be really bright with an overhead sun, but it isnt working and boosting the gamma in compile isnt sufficient although i could probably take it higher.
Its aimed more at the FFA, TDM, TS crowd, than Bomb or CTF, but i will get around to putting Bomb and CTF ents in, in the next release.
At present it supports gametypes 1,3,4. I have placed in about 20 info_player_starts and about 20 ut_spawns, whether they work is unknown, but they did for what limited testing i did.
Thanks in advance.
Download Beta 1 - 4.8MB
Screenshot:
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BST Castle [WIP]
#3
Posted 18 February 2010 - 12:02 AM
make it more unpredictable; like, instead of an extra box, the guy in oildepot's beach.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#4
Posted 18 February 2010 - 03:41 AM
URBAN TERROR IS NOT COD6
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...
AKGRIZZLY: UrT devs slaved over boiling PCs in a crawl space full of rabid monkeys with no food, for no pay all so we could rawk peeps with l337 remington skills
M0usep0d: I got stuck with the slow, heavy, weak, balding model.
ObScUrE: We should start now all to play COD and suggest Sr8, curbstomps, walljumps, jumpmaps...
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