Hi all,
I made a map that works fine on urt.
The problem come when it is played on quake 3 (see below), the env/sky seems to not be loaded or used.
If someone got this problem and fixed it, I'll appreciate the clue
EDIT : oooops, posted that with my son account...
Kr0t4L
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Skybox compatibility
#3
Posted 25 September 2009 - 06:34 PM
The bmp textures are in /env/skyp/
The shader :
In GTKRadiant 1.5.0, WorldSpawn :
Compiled with Q3map2 Toolz :
All is fine with urt.
What do you mean by:
The shader :
textures/esa_p/skyp
{
qer_editorimage env/skyp/skyp_up.bmp
q3map_skylight 400 9
q3map_sunExt 248 232 190 450 130 55 3 16
q3map_lightRGB 197 255 240
q3map_lightmapFilterRadius 0 64
q3map_backsplash 0 0
q3map_color
surfaceparm sky
surfaceparm noimpact
surfaceparm nolightmap
nopicmip
nomipmaps
skyparms env/skyp/skyp - -
}
In GTKRadiant 1.5.0, WorldSpawn :
_ambient 25
_blocksize 1024 1024 2048
_color .85 .85 1
_mingridlight 40
enablePrecip 2
precipAmount 256
Compiled with Q3map2 Toolz :
"C:mappingUrbanTerrorq3ut4q3map_2.5.16_win32_x86q3map2.exe" -meta -fs_basepath "C:mappingUrbanTerror" "C:mappingUrbanTerrorq3ut4mapsut4_nepal.map"
"C:mappingUrbanTerrorq3ut4q3map_2.5.16_win32_x86q3map2.exe" -vis -fs_basepath "C:mappingUrbanTerror" "C:mappingUrbanTerrorq3ut4mapsut4_nepal.bsp"
"C:mappingUrbanTerrorq3ut4q3map_2.5.16_win32_x86q3map2.exe" -light -bounce 3 -fastbounce -filter -patchshadows -super 2 -fs_basepath "C:mappingUrbanTerror" "C:mappingUrbanTerrorq3ut4mapsut4_nepal.bsp"
All is fine with urt.
What do you mean by:
Quote
Are the sky shaders and textures accessible to quake3?
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#6
Posted 25 September 2009 - 11:27 PM
Quote
In GTKRadiant 1.5.0, WorldSpawn :
_ambient 25
_blocksize 1024 1024 2048
_color .85 .85 1
_mingridlight 40
enablePrecip 2
precipAmount 256
don't use _ambient, it looks rather awkward. use _minlight if anything
also
with your _blocksize you should only increase the size if its an open map, and to completely remove splits along the Z axis, use 1024 1024 0 I dont use splits along the Z axis often, only if the map has some verticalness then i would
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