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What is your realistic lighting technique Rate Topic: -----

#1 User is offline   Fleuv Icon

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Posted 13 September 2009 - 04:45 PM

What is your realistic lighting technique?

I see that the lovely new maps are looking good. Thanks to the light effects those make the map looking better don't you think?

Can those mappers give tips for me and other that can't get it like that.

#2 User is offline   pmt3ddy (old) Icon

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Posted 13 September 2009 - 04:56 PM

It's allll in the skybox and it's shader my friend. :mrgreen:

#3 User is offline   NulL Icon

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Posted 13 September 2009 - 05:36 PM

Read Appendix I: Light Emitting Shaders in the q3map2 shader manual

#4 User is offline   žalost (old) Icon

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Posted 13 September 2009 - 05:47 PM

-bounce 99

#5 User is offline   Fleuv Icon

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Posted 13 September 2009 - 07:09 PM

Quote

-bounce 99


hah

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#6 User is offline   žalost (old) Icon

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Posted 13 September 2009 - 08:50 PM

I'm serious. Radiosity bouncing doesn't even go that high, it maxes out the realism of whatever lights you have present. There's a huge difference between -bounce 4 and 99.

#7 User is offline   Delirium Icon

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Posted 13 September 2009 - 11:15 PM

tbh from what i saw there wasn't a shit load of difference between -bounce 2 and -bounce 8 except a VERY long compile
HECK, from what I was told 90% of the work is done in the 1st 2 bounces.

I find doing -samples 8 was nice (for those who don't know what samples does http://shaderlab.com...8b8b3f219_o.jpg )

and I recently messed with -dirty -dirtscale 2 -dirtdepth 32 and found the results were nice
( http://en.wikibooks....p2/Light#-dirty )

also, I find that using the _light entity looks rubbish unless its targeted and had a color value, use shaders from scripts it gives a much more realistic look, take a look at ut4_herring and the shaders, decompile it if you must (only to learn, don't steal peoples work It'd be very obvious if you did)

#8 User is offline   žalost (old) Icon

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Posted 13 September 2009 - 11:40 PM

-dirty ftw. i've never messed with -dirtscale or -dirtdepth. thanks :)

#9 User is offline   Muffie Icon

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Posted 14 September 2009 - 04:34 AM

-bounce 99 all the way, The only time it takes really long is if your computer is slow as balls or if your map isn't vis'd well.

#10 User is offline   Delirium Icon

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Posted 14 September 2009 - 04:36 AM

Quote

or if your map isn't vis'd well.

bounce is in the light compile....

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