ok we can safely say motion blur is a disaster in the multiplatform area; another guy reported he hasn't seen ati cards supporting the OpenGL 1.5 feature properly.
versus666, on 08 August 2010 - 08:10 PM, said:
BUT the game is like VERY delayed
Game menu is fine
What is your processor?
EDIT: Can you try the latest version? The vars involved are hopefully less likely to overflow. I wouldn't be surprised if it makes no change though in your case.
hm, that's quite severe. There are reports that the windows version of the tools employed to support it may be erratic on multicores but nothing like that, the quirks should at most be like small 'fronts and backs' in time.
Nexu, on 08 August 2010 - 08:55 PM, said:
Fateswarm: You know what would be cool for your build. Allow users to make command aliases (like bash). \alias c "connect"
good idea.
--
part of it can be done with /set
e.g.
/set q quit
/vstr q
/set srv connect x.x.x.x:port
/vstr srv
This post has been edited by mitsubishi: 09 August 2010 - 12:45 AM