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Optimized .exe; builds of ioq3 engine Rate Topic: ***** 17 Votes

With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..

#1011 User is offline   mitsubishi Icon

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Posted 09 August 2010 - 12:52 AM

oh the reply is for microGranularity, I'm not giving much hope in debugging motion blur considering there's not even support by ATI for the OpenGL 1.5 feature that base it.

This post has been edited by mitsubishi: 09 August 2010 - 12:53 AM


#1012 User is offline   Nexu Icon

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Posted 09 August 2010 - 01:34 AM

View Postmitsubishi, on 09 August 2010 - 12:52 AM, said:

oh the reply is for microGranularity, I'm not giving much hope in debugging motion blur considering there's not even support by ATI for the OpenGL 1.5 feature that base it.

Did you ever found the source for q3mme part that did the motionblur?

#1013 User is offline   mitsubishi Icon

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Posted 09 August 2010 - 01:36 AM

No, their forum reports implies he never released it and then he's gone.
--
The general idea here is most modern approaches are via GLSL or/and VBO (that 'bumpy' has support for) so ATI and others don't bother much for features that do similar things.

This post has been edited by mitsubishi: 09 August 2010 - 01:38 AM


#1014 User is offline   versus666 Icon

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Posted 09 August 2010 - 01:41 AM

Mitsubishi: The artefacts from MB are bigger, like having a monochromatic tetris on the screen ^^
MicroGranularity seems corrected with the new version, even if the FPSgraph show some 'waves' ( bigger and bigger yellow spikes, then lower and lower one) time to time. Bearable.
Well done ! ^^

#1015 User is offline   Nexu Icon

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Posted 09 August 2010 - 01:43 AM

View Postmitsubishi, on 09 August 2010 - 01:36 AM, said:

No, their forum reports implies he never released it and then he's gone.

I found 2 version of the source on my PC. Uploaded them for you:
http://nexu.pwnz.org....33.4.1-src.zip
http://nexu.pwnz.org...1.52_source.zip

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#1016 User is offline   mitsubishi Icon

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Posted 09 August 2010 - 01:53 AM

View Postversus666, on 09 August 2010 - 01:41 AM, said:

MicroGranularity seems corrected with the new version

Wow, really!? That's surprising. The variables involved are BIG and calculations with them need care to not create overflows. Hopefully a few corrections were enough.

View PostNexu, on 09 August 2010 - 01:43 AM, said:


thanks. I'll look into it.

#1017 User is offline   mitsubishi Icon

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Posted 09 August 2010 - 02:14 AM

From a first look, apparently he takes screenshots and manipulates images. That's definitely different from doing it on OpenGL [and not possible to see effects in-game]. It also seems quite a maze to understand for me. I wonder if it's easy to just include his file (he has most of his stuff in the same file), that'd be cool. oh he has heavily modified the client all over the place; it'd be an undertaking.
And he doesn't use .avi support, the base source is older.
Not very encouraging to me. But it might be inspirational under right circumstances if a particular feature is needed.

This post has been edited by mitsubishi: 09 August 2010 - 02:24 AM


#1018 User is offline   Nexu Icon

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Posted 09 August 2010 - 02:28 AM

View Postmitsubishi, on 09 August 2010 - 02:14 AM, said:

From a first look, apparently he takes screenshots and manipulates images. That's definitely different from doing it on OpenGL [and not possible to see effects in-game]. It also seems quite a maze to understand for me. I wonder if it's easy to just include his file (he has most of his stuff in the same file), that'd be cool. oh he has heavily modified the client all over the place; it'd be an undertaking.
And he doesn't use .avi support, the base source is older.

Image manipulation makes sense consider those days people only had TGA dumps to work with for movie making.
Than there are lots of features in that for the camera path control. Which reminds me: the code for that should be in that code base!

Thanks for looking at it anyway.

View Postmitsubishi, on 09 August 2010 - 02:14 AM, said:

Not very encouraging to me. But it might be inspirational under right circumstances.

How about a lapdance? :rolleyes:




...I mean to make the booty shaking HQ motion blurred :tongue:

#1019 User is offline   versus666 Icon

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Posted 09 August 2010 - 02:39 AM

nevermind

This post has been edited by versus666: 09 August 2010 - 02:41 AM


#1020 User is offline   azu Icon

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Posted 09 August 2010 - 02:40 AM

So.. what kind of situation should the blur be enabled in? Is it to handicap yourself when you're winning too easily or something? I don't get it..

This post has been edited by azu: 09 August 2010 - 03:44 AM


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