This post has been edited by mitsubishi: 09 August 2010 - 12:53 AM
Optimized .exe; builds of ioq3 engine
With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
#1011
Posted 09 August 2010 - 12:52 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#1012
Posted 09 August 2010 - 01:34 AM
#1013
Posted 09 August 2010 - 01:36 AM
--
The general idea here is most modern approaches are via GLSL or/and VBO (that 'bumpy' has support for) so ATI and others don't bother much for features that do similar things.
This post has been edited by mitsubishi: 09 August 2010 - 01:38 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#1014
Posted 09 August 2010 - 01:41 AM
MicroGranularity seems corrected with the new version, even if the FPSgraph show some 'waves' ( bigger and bigger yellow spikes, then lower and lower one) time to time. Bearable.
Well done ! ^^
#1015
Posted 09 August 2010 - 01:43 AM
mitsubishi, on 09 August 2010 - 01:36 AM, said:
I found 2 version of the source on my PC. Uploaded them for you:
http://nexu.pwnz.org....33.4.1-src.zip
http://nexu.pwnz.org...1.52_source.zip
#1016
Posted 09 August 2010 - 01:53 AM
versus666, on 09 August 2010 - 01:41 AM, said:
Wow, really!? That's surprising. The variables involved are BIG and calculations with them need care to not create overflows. Hopefully a few corrections were enough.
Nexu, on 09 August 2010 - 01:43 AM, said:
thanks. I'll look into it.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#1017
Posted 09 August 2010 - 02:14 AM
And he doesn't use .avi support, the base source is older.
Not very encouraging to me. But it might be inspirational under right circumstances if a particular feature is needed.
This post has been edited by mitsubishi: 09 August 2010 - 02:24 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#1018
Posted 09 August 2010 - 02:28 AM
mitsubishi, on 09 August 2010 - 02:14 AM, said:
And he doesn't use .avi support, the base source is older.
Image manipulation makes sense consider those days people only had TGA dumps to work with for movie making.
Than there are lots of features in that for the camera path control. Which reminds me: the code for that should be in that code base!
Thanks for looking at it anyway.
mitsubishi, on 09 August 2010 - 02:14 AM, said:
How about a lapdance?
...I mean to make the booty shaking HQ motion blurred