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Optimized .exe; builds of ioq3 engine Rate Topic: ***** 17 Votes

With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..

#918 User is offline   n4n3rz Icon

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Posted 21 July 2010 - 06:24 AM

on that old version i told you i was going back to for the /disconnect and bumpy issue, i'm still getting the occasional reload glitch.

#919 User is offline   mitsubishi Icon

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Posted 21 July 2010 - 06:30 AM

View Postn4n3rz, on 21 July 2010 - 06:24 AM, said:

reload glitch.

On what weapon does it happen? Can you reproduce it easily or does it happen extremely rarely? Do you do 'lots of stuff' when it happens? etc.

#920 User is offline   SubJunk Icon

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Posted 21 July 2010 - 06:56 AM

I noticed there is a new message in console, it says:
WARNING: NET_IP6Socket: bind: WSAEADDRINUSE

I restarted the game and the error didn't happen again. Maybe it was a false-positive.

Edit: Also, would it be possible to apply mouse sensitivity to the menu screens? My mouse is running at 5600DPI and with the new HD mouse support it's hard to click things in the menu; the slightest movement makes the cursor fly

This post has been edited by SubJunk: 21 July 2010 - 07:04 AM


#921 User is offline   mitsubishi Icon

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Posted 21 July 2010 - 08:10 AM

View PostSubJunk, on 21 July 2010 - 06:56 AM, said:

Edit: Also, would it be possible to apply mouse sensitivity to the menu screens? My mouse is running at 5600DPI and with the new HD mouse support it's hard to click things in the menu; the slightest movement makes the cursor fly

I was thinking the exact same thing but then I solved it by reducing driver sensitivity to 0. I still have questions on whether that's optimal (I suspect there's no difference) as I posted in the relevant thread a few hours ago.

--

BTW this appears to be the same behavior with the old system too.

--

It might be a feature to have (though potentially redundant:P).

This post has been edited by mitsubishi: 21 July 2010 - 08:18 AM


#922 User is offline   SubJunk Icon

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Posted 21 July 2010 - 08:21 AM

View Postmitsubishi, on 21 July 2010 - 08:10 AM, said:

I was thinking the exact same thing but then I solved it by reducing driver sensitivity to 0. I still have questions on whether that's optimal (I suspect there's no difference) as I posted in the relevant thread a few hours ago.

--

BTW this appears to be the same behavior with the old system too.
I also have the negative-acceleration problem. I'm not sure what you mean by reducing driver sensitivity to 0. How does one do that? I manage mouse sensitivity in 3 places; the Razer Configurator, the Mouse section of Windows Control Panel, and /sensitivity in game.
Which do I set to 0?

Also, not sure what you mean by "old system", but I never had a problem with this before the HD mouse support

This post has been edited by SubJunk: 21 July 2010 - 08:22 AM


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#923 User is offline   mitsubishi Icon

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Posted 21 July 2010 - 08:40 AM

For me it was "Speed" in Logitech settings. According to Logitech on the Help of the config panel it's just an adjustment after the initial DPI setting (DPI I suppose is happening on hardware level). I suppose "Speed" is a form of common sensitivity, potentially on software.

It does have the same behavior to me on ioUrbanTerror too. e.g. I put it to max speed on 5600 it goes like crazy, on 0 (lowest) very normal.

--

It has same behavior if I use 'OS drivers" box or not (Logitech panel related).

This post has been edited by mitsubishi: 21 July 2010 - 08:44 AM


#924 User is offline   SubJunk Icon

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Posted 21 July 2010 - 08:56 AM

View Postmitsubishi, on 21 July 2010 - 08:40 AM, said:

For me it was "Speed" in Logitech settings. According to Logitech on the Help of the config panel it's just an adjustment after the initial DPI setting (DPI I suppose is happening on hardware level). I suppose "Speed" is a form of common sensitivity, potentially on software.
I don't see any option like that for my Razer mouse, maybe it's specific to Logitech.

View Postmitsubishi, on 21 July 2010 - 08:40 AM, said:

It does have the same behavior to me on ioUrbanTerror too. e.g. I put it to max speed on 5600 it goes like crazy, on 0 (lowest) very normal.

--

It has same behavior if I use 'OS drivers" box or not (Logitech panel related).
That's interesting. On the original exe and the bumpy the menu sensitivity is fine for me using the same mouse settings.

#925 User is offline   mitsubishi Icon

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Posted 21 July 2010 - 09:27 AM

That's peculiar. In code it seems that UI and CG get mouse movement unaccelerated.

No disrespect intended, but can you double check it by loading iourt? I took this new mouse and I thought I had done something wrong. Then I realized it's the first time I had used a 5600 DPI so it was just something I hadn't noticed before.

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I guess one could send to UI and CG accelerated values. hm..

.. nah, not easy, they get it in integer form (their code is closed) and that doesn't work well unless you want to make it faster which isn't exactly what we want:P

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weeeeird, sometimes it's slow on fullscreen but 90% of the time is fast. (iourt or ioq3-urt) (it probably messes up the 'general' with the exe settings here)

This post has been edited by mitsubishi: 21 July 2010 - 09:56 AM


#926 User is offline   SubJunk Icon

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Posted 21 July 2010 - 10:52 AM

Sorry, I think I wasn't clear when I explained. It's my fault. I was talking about two separate issues.
So:

1) The menu sensitivity seems very high, so I move the mouse just a little physically but it moves it a lot on the screen, despite using low-sensitivity setting in-game (0.25). It is only when using the HD mouse input. I checked again and for me it doesn't occur on the original executable or bumpy. I can also switch between the sensitivities by changing between in_rawmouse 1 and 0.
So with in_rawmouse 0, it uses the same sensitivity as Windows, but with in_rawmouse 1 it is very sensitive. It seems like a normal thing for it to do considering the high mouse DPI, so I'm not saying it's a bug, but it would be cool if there was a workaround.
Would it be possible to use the old mouse system for UI things and the HD mouse only when the game is being played?

2) When playing the game, the negative acceleration issue you described happens, at least I think it is the same issue. If I were to explain it, I would say that when I'm trying to track an enemy the mouse moves too much, but for movement (jumping and sliding) it doesn't move enough, so I think negative acceleration is a good way to describe it; the faster the mouse moves, the slower the rate of movement on-screen.

This post has been edited by SubJunk: 21 July 2010 - 11:12 AM


#927 User is offline   mitsubishi Icon

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Posted 21 July 2010 - 02:20 PM

Special SubJunk update with UI/CG cursor not getting raw. *let me know if it works! (It wouldn't be nice having a pointless tweak)

Mind you, I see no change here with Logitech:), I only know it gets a different route (which has no gameplay effect).


Also the fact you negative accelerate either means you don't have it enabled (I doubt it, its status is printed on the console on startup and var change) or, and that's my assumption, Razer has internal hardware negative acceleration:P

I'll go ahead and assume it's Razer's fault as I usually do by default (:P) unless we find otherwise, that company gives me the willies with its fluorescent lights and cheap plastics:P Nice mousepads though. This cheap Sphex is awesome for my needs.

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BTW now that I use dmaEX, Win64 client is an awesome alternative. It still loads slightly slower but it's a great feeling knowing you run a native binary (I'm such a dork).

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That last update also had minor tweaks but nothing important.

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*I'd still would like to make sure that last tweak about UI/CG cursor isn't useless; but we might find out soon.

This post has been edited by mitsubishi: 21 July 2010 - 02:36 PM


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