Optimized .exe; builds of ioq3 engine
With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
#928
Posted 21 July 2010 - 07:56 PM
#929
Posted 21 July 2010 - 11:33 PM
mitsubishi, on 21 July 2010 - 02:20 PM, said:
However, the mouse is still high-sensitivity in menu screens with ioq3-1788-urt-nobumpy-210710, so the patch makes no difference for me either.
mitsubishi, on 21 July 2010 - 02:20 PM, said:
mitsubishi, on 21 July 2010 - 02:20 PM, said:
So, the Razer was really my only choice at the time. I disable all the lights anyway so none of that affects me.
mitsubishi, on 21 July 2010 - 02:20 PM, said:
P.S. Later today I will test my Sidewinder to see if the issues happen with that mouse too.
This post has been edited by SubJunk: 21 July 2010 - 11:38 PM
#930
Posted 22 July 2010 - 12:12 AM
I suspected razer is doing some voodoo internally when it detects Windows are reading the raw device but now that the tweak does nothing I guess it might be something else; maybe it sends the x/y positions in a different 'format' or something; anyway. I won't know easily without directly testing it I guess.
SubJunk, on 21 July 2010 - 11:33 PM, said:
well, I'm not an "audiophile" but it sounds good to me (after I realize its audio improves tremendously with s_sdlspeed 44100, 22050 was horrible). Only improvement that might important at this point is to have lower latency. It's slightly limited by the vanilla q3 system in having 0.1s s_mixahead. Author might improve it in the future.
n4n3rz, on 21 July 2010 - 07:56 PM, said:
Well I see M4 a lot and I don't see that so I won't be able to do much about it unless I find a way to reproduce it.
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#931
Posted 22 July 2010 - 12:57 AM
SubJunk, on 21 July 2010 - 11:33 PM, said:
However, the mouse is still high-sensitivity in menu screens with ioq3-1788-urt-nobumpy-210710, so the patch makes no difference for me either.
For me it works on 800x600 with Razer D3g 1800dpi on UrT 0.8 sens with windows default driver.
there is no sensitivity difference in the main menu.
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I think you are used to the positive acceleration better you test it with a ruler (raw input is not affected from windows pointer ballistics or software simulated acceleration).
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iKALiZER is better for positional sound when your system can run it be happy. :-)
dmaEX is a improved version of the default sound engine with good performance.
This post has been edited by ObScUrE: 22 July 2010 - 02:28 AM
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#932
Posted 22 July 2010 - 02:45 AM
ObScUrE, on 22 July 2010 - 12:57 AM, said:
This post has been edited by SubJunk: 22 July 2010 - 02:45 AM
#933
Posted 22 July 2010 - 09:51 AM
On my rig latest 190710 (both) are working much better then previous version.
But.
Game looses smoothness directly proportional to intense of gameplace.
At the first go it was terrible. Now is muuuch better.
So the first approach i can treat as accident and computer depended issues.
During fast gameplay its like loosing fps (fps-meter doesnt confirm my feeling).
And there is something wrong with changing weapon animation.
Sometimes it looks like it doesnt work at all and I dont see weapon after changing.
Im not sure if changing was performed.
But its very early observation and im not sure. It can be razer issue maybe.
This post has been edited by Juno: 22 July 2010 - 09:52 AM
#934
Posted 22 July 2010 - 12:27 PM
r_windowPosition "0,0" // comma separated window position when r_centerWindow 0. It's mostly usefull when
// r_noborder is 1 since in that case taskbars can be accommodated. It's ignored when
// r_noborder is 0 + it's on "0,0" to not be messing with 'draggability'.
[it uses an SDL env var as r_centerWindow did]
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also that previous 'tweak' is removed since it did nothing.
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new var takes some tweaking, e.g. working even with r_noborder 1 (weird crash occurs currently if I attempt it (via a method that still ignores it if it's on the default value, a 0,0 border window can't be dragged necessarily) that doesn't happen on a debug binary (weirder)) and perhaps being able to be overwritten by ENV but that's probably not the "convention" since r_centerWindow (which also uses ENV) doesn't do it.
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Oh silly me, the fix was easy. hm.
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OK fix,
now r_windowPosition does get to work on r_noborder 0 too; it only gets ignored on 0,0 when r_noborder is 0 since in that case it'd be losing the ability to be dragged in many window managers (mainly because the value is the default) (plus it's an easy way to retain the 'random window positioning' behavior).
--
oops, misuploaded; fixed.
This post has been edited by mitsubishi: 23 July 2010 - 01:52 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide
#936
Posted 23 July 2010 - 12:32 AM
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#937
Posted 23 July 2010 - 01:13 AM
Thanks for this report though, very useful at this stage. See if it is the same on TwentySeven's client and report it there. It might be important for 4.2.
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(it appears ok here)
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yes, r_simpleshaders might be important to be checked on 0 and 1 (/vid_restart or restart needed) since it's different from the upstream default.
This post has been edited by mitsubishi: 23 July 2010 - 01:26 AM
- Optimized exe; builds of ioq3 engine for urt With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
- Networking, lag meter, and gaming consistency guide