I followed these instructions
http://www.ut.map-de....php?article.40
and thought I got it right. I can use the Q3 textures. I downloaded the .def file from ut map depot as well.
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I still can't get Urban textures to show up in Radiant...
#2
Posted 20 August 2004 - 09:04 PM
Hi MeNoPaUsE,
You need to make sure the "shaderlist.txt" file is in your Q3UT3/Scripts folder. If it isn't there, then you won't be able to see any urban terror textures.
If you have any problems still, just reply to this and I'll try and help you out as much as I can.
You need to make sure the "shaderlist.txt" file is in your Q3UT3/Scripts folder. If it isn't there, then you won't be able to see any urban terror textures.
If you have any problems still, just reply to this and I'll try and help you out as much as I can.
#3
Posted 21 August 2004 - 04:35 AM
I have the shaderlist.txt file but it might be the wrong one. This is what it's comprised of.
//**********************************************************************//
// shaderlist.txt modified for Q3Radiant //
// by Eutectic - 13 May 2000 //
// //
// Rev history: //
// 08/11/2000
// TTimo - changed liquid to liquids and sky to skies for better //
// consistency with the directories and actual shader names //
// //
// Added the names of the new shader files created as a result //
// of the cleanup of the old shader files so Q3Radiant will read //
// and display all the shaders in the texture window. //
// //
// SHADER FILE NAMES ADDED: //
// base_door //
// gothic_button //
// gothic_door //
//**********************************************************************//
// this file lists all the separate shader files
urban_terror
base_button
base_door
base_floor
base_light
base_object
base_support
base_trim
base_wall
common
ctf
eerie
gfx
hell
gothic_block
gothic_button
gothic_door
gothic_floor
gothic_light
gothic_trim
gothic_wall
liquids
menu
models
organics
sfx
skin
skies
____________________________________________________________
The only files I have in my q3ut3/scripts folder are shaderlist.txt, allbsps.shader and urbanterror.def
What am I doing wrong???
//**********************************************************************//
// shaderlist.txt modified for Q3Radiant //
// by Eutectic - 13 May 2000 //
// //
// Rev history: //
// 08/11/2000
// TTimo - changed liquid to liquids and sky to skies for better //
// consistency with the directories and actual shader names //
// //
// Added the names of the new shader files created as a result //
// of the cleanup of the old shader files so Q3Radiant will read //
// and display all the shaders in the texture window. //
// //
// SHADER FILE NAMES ADDED: //
// base_door //
// gothic_button //
// gothic_door //
//**********************************************************************//
// this file lists all the separate shader files
urban_terror
base_button
base_door
base_floor
base_light
base_object
base_support
base_trim
base_wall
common
ctf
eerie
gfx
hell
gothic_block
gothic_button
gothic_door
gothic_floor
gothic_light
gothic_trim
gothic_wall
liquids
menu
models
organics
sfx
skin
skies
____________________________________________________________
The only files I have in my q3ut3/scripts folder are shaderlist.txt, allbsps.shader and urbanterror.def
What am I doing wrong???
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#6
Posted 23 August 2004 - 04:11 PM
The only thing I can think of if you've done all the stuff we've recommended, is that you didn't follow the tutorial on my site very carefully. You've probably selected the wrong folder when setting up the project settings.
Do us a favor... take a screenshot of your Project Settings window in Gtk and post it here on the forums or email to me.
admin@map-depot.com
Do us a favor... take a screenshot of your Project Settings window in Gtk and post it here on the forums or email to me.
admin@map-depot.com
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